К содержимому
learnspaceYOUR NEXT CHAPTER
ПРОСТРАНСТВО ОБУЧЕНИЯ
ГлавнаяКаталог курсовМоё обучениеCoursera

Знания без границ

Учитесь у лучших университетов и компаний мира.

Открыть Coursera
Интеграция
Пространство университета
Моё пространствоСтраница курса
↵
ЯЛичный кабинетСтудент
© 2026 LearnSpaceКаждый день — возможность узнать больше.Помощь
3D Reconstruction - Single Viewpoint · LearnSpace
Назад в каталог
courseraПрограммирование

3D Reconstruction - Single Viewpoint

Курс от Columbia University
Начальный≈ 90.2 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course focuses on the recovery of the 3D structure of a scene from its 2D images. In particular, we are interested in the 3D reconstruction of a rigid scene from images taken by a stationary camera (same viewpoint). This problem is interesting as we want the multiple images of the scene to capture complementary information despite the fact that the scene is rigid and the camera is fixed. To this end, we explore several ways of capturing images where each image provides additional information about the scene. In order to estimate scene properties (depth, surface orientation, material properties, etc.) we first define several important radiometric concepts, such as, light source intensity, surface illumination, surface brightness, image brightness and surface reflectance. Then, we tackle the challenging problem of shape from shading - recovering the shape of a surface from its shading in a single image. Next, we show that if multiple images of a scene of known reflectance are taken while changing the illumination direction, the surface normal at each scene point can be computed. This method, called photometric stereo, provides a dense surface normal map that can be integrated to obtain surface shape. Next, we discuss depth from defocus, which uses the limited depth of field of the camera to estimate scene structure. From a small number of images taken by changing the focus setting of the lens, a dense depth of the scene is recovered. Finally, we present a suite of techniques that use active illumination (the projection of light patterns onto the scene) to get precise 3D reconstructions of the scene. These active illumination methods are the workhorse of factory automation. They are used on manufacturing lines to assemble products and inspect their visual quality. They are also extensively used in other domains such as driverless cars, robotics, surveillance, medical imaging and special effects in movies.

Навыки, которые вы освоите

Computer VisionAutomation EngineeringEstimationMathematical ModelingAlgorithms3D ModelingComputer GraphicsImage AnalysisMedical Imaging

Программа курса

6 модулей · 96 учебных материалов

01Getting Started: 3D Reconstruction - Single Viewpoint19 материалов

Welcome to First Principles of Computer Vision: 3D Reconstruction - Single Viewpoint

Course SyllabusЧтениеAbout the Instructor ЧтениеCourse Information and SupportЧтениеAcademic Honesty Policy Чтение

Учитесь у экспертов

Shree Nayar

T. C. Chang Professor

3D Reconstruction - Single Viewpoint
В каталоге вашей программы

Инвестируйте в себя

Новые знания — в удобное для вас время.

Начать на Coursera

Обучение откроется на Coursera
в новой вкладке

Обучение на Coursera

≈ 90.2 ч

6 модулей

Язык: Английский

Часть программы вашего университета
Discussion Forum EtiquetteЧтение
Security Notice: Instructor Impersonation and Phishing ScamЧтение
Frequently Asked QuestionsЧтение

Pre-Course Survey

Pre-Course SurveyЧтениеPre-Course SurveyPLUGIN

Module 1: Introduction to First Principles of Computer Vision

Module 1 Lecture HandoutЧтение1.1 Overview of IntroductionPLUGIN1.2 What is Computer Vision? PLUGIN1.3 What is Vision Used For? PLUGIN1.4 How Do Humans Do It?PLUGIN1.5 Topics Covered PLUGIN1.6 About the Lecture SeriesPLUGIN1.7 References and Credits PLUGINIntroductions ОбсуждениеModule 1 Questions and FeedbackОбсуждение
02Radiometry and Reflectance17 материалов

Module 2: Radiometry and Reflectance

Module 2 Lecture HandoutЧтение2.1 Overview of Radiometry and ReflectancePLUGIN2.2 Radiometric Concepts PLUGIN2.2 Radiometric Concepts Self-Check QuizЗадание2.3 Scene Radiance and Image Irradiance PLUGIN2.3 Scene Radiance and Image Irradiance Self-Check QuizЗадание2.4 BRDF: Bidirectional Reflectance Distribution FunctionPLUGIN2.4 BRDF: Bidirectional Reflectance Distribution Function Self-Check QuizЗадание2.5 Reflectance Models PLUGIN2.5 Reflectance Models Self-Check QuizЗадание2.6 Reflection from Rough Surfaces PLUGIN2.6 Reflectance from Rough Surfaces Self-Check QuizЗадание2.7 Dichromatic ModelPLUGIN2.7 Dichromatic Model Self-Check QuizЗаданиеWeek 2 Lambertian SphereОбсуждениеModule 2 Questions and FeedbackОбсуждение

Module 2 Quiz

Week 2 Radiometry and ReflectanceЗадание
03Photometric Stereo17 материалов

Module 3: Photometric Stereo

Module 3 Lecture HandoutЧтение3.1 Overview of Photometric StereoPLUGIN3.2 Gradient Space and Reflectance Map PLUGIN3.2 Gradient Space and Reflectance Map Self-Check QuizЗадание3.3 Photometric Stereo PLUGIN3.3 Photometric Stereo Self-Check QuizЗадание3.4 Lambertian Case PLUGIN3.4 Lambertian Case Self-Check QuizЗадание3.5 Calibration Based Photometric Stereo PLUGIN3.5 Calibration Based Photometric Stereo Self-Check QuizЗадание3.6 Shape from Normals PLUGIN3.6 Shape from Normals Self-Check QuizЗадание3.7 Interreflections PLUGIN3.7 Interreflections Self-Check QuizЗаданиеWeek 3 Lambertian SurfaceОбсуждениеModule 3 Questions and FeedbackОбсуждение

Module 3 Quiz

Week 3 Photometric StereoЗадание
04Shape from Shading 14 материалов

Module 4: Shape from Shading

Module 4 Lecture Handout Чтение4.1 Overview of Shape from ShadingPLUGIN4.1 Overview of Shape from Shading Self-Check QuizЗадание4.2 Human Perception of Shading PLUGIN4.2 Human Perception of Shading Self-Check QuizЗадание4.3 Stereographic ProjectionPLUGIN4.3 Stereographic Projection Self-Check QuizЗадание4.4 Shape from Shading Algorithm PLUGIN4.4 Shape from Shading Algorithm Self-Check QuizЗадание4.5 Shading Illusions PLUGIN4.5 Shading Illusions Self-Check QuizЗаданиеWeek 4 Shape from Shading and Photometric StereoОбсуждениеModule 4 Questions and FeedbackОбсуждение

Module 4 Quiz

Week 4 Shape from ShadingЗадание
05Depth from Defocus12 материалов

Module 5: Depth from Defocus

Module 5 Lecture HandoutЧтение5.1 Overview of Depth from DefocusPLUGIN5.1 Overview of Depth from Defocus Self-Check Quiz Задание5.2 Point Spread Function PLUGIN5.2 Point Spread Function Self-Check Quiz Задание5.3 Depth from Focus PLUGIN5.3 Depth from Focus Algorithm Self-Check QuizЗадание5.4 Depth from Defocus PLUGIN5.4 Depth from Defocus Self-Check QuizЗаданиеWeek 5 Depth of Field CameraОбсуждениеModule 5 Questions and Feedback Обсуждение

Module 5 Quiz

Week 5 Depth from DefocusЗадание
06Active Illumination Methods17 материалов

Active Illumination Methods

Module 6 Lecture HandoutЧтение6.1 Overview of Active Illumination MethodsPLUGIN6.2 Photometric Stereo SystemsPLUGIN6.2 Photometric Stereo Systems Self-Check QuizЗадание6.3 Structured Light Range Finding PLUGIN6.3 Structured Light Range Finding Self-Check QuizЗадание6.4 Phase Shifting Method PLUGIN6.4 Phase Shifting Method Self-Check QuizЗадание6.5 Structured Light Systems PLUGIN6.5 Structured Light Systems Self-Check QuizЗадание6.6 Time of Flight Method PLUGIN6.6 Time of Flight Method Self-Check QuizЗаданиеWeek 6 Phase Shifting MethodОбсуждениеModule 6 Questions and FeedbackОбсуждение

Module 6 Quiz

Week 6 Active Illumination MethodsЗадание

Post-Course Survey

Post-Course SurveyЧтениеPost-Course SurveyPLUGIN