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Game Design and Development 5: Capstone Project · LearnSpace
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Game Design and Development 5: Capstone Project

Курс от Michigan State University
Средний≈ 17.1 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Blizzard Entertainment, Insomniac Games, Gearbox Entertainment, Iron Galaxy, Deep Silver Volition, Goodgame Studios, Stardock, GREE, Heart Shaped Games, and more.

Навыки, которые вы освоите

Software DocumentationGame DesignPeer ReviewConceptual DesignSoftware Design DocumentsVideo Game DevelopmentPrototypingUsability TestingIdeation

Программа курса

4 модулей · 49 учебных материалов

01Milestone 1: Your Game Idea12 материалов

Welcome!

Course OverviewВидеоCapstone OverviewЧтениеFAQЧтениеIndustry Guest TalksЧтение

Guest Talks: Game Design

Учитесь у экспертов

Brian Winn

Full Professor

Game Design and Development 5: Capstone Project
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Обучение на Coursera

≈ 17.1 ч

4 модулей

Язык: Английский

Субтитры: Арабский, Французский, Бенгальский, Узбекский, Украинский, Китайский (Китай), Греческий, Итальянский, Бразильский португальский, Нидерландский, Корейский, Немецкий, Пушту, Урду, Русский, Тайский, Индонезийский, Шведский, Турецкий, Азербайджанский, Испанский, Дари, Хинди, Японский, Казахский, Венгерский, Польский

Часть программы вашего университета
"What is Success in Video Game Development" by Ziba Scott, Founder, PopcannibalВидео
"Game Design Problem Solving Basics" by Scott Brodie, Founder and Lead Designer, Heart Shaped GamesВидео

High Concept and Pitch

Getting StartedЧтениеBrainstorm Game IdeasЧтениеHigh Concept DiscussionОбсуждениеCreate the High Concept DocumentЧтениеDevelop a Game Pitch PresentationЧтениеHigh Concept and PitchВзаимная проверка
02Milestone 2: Early Prototype, Blueprint, and Progress Report6 материалов

Early Prototype and Progress Report

Engage in Early PrototypingЧтениеDraft Design BlueprintsЧтениеAn Early Progress ReportОбсуждениеMilestone 2 CheckpointЗадание

Guest Talks: Finding the Game

"Finding An Art Style for Your Small Game" by Marie Lazar, 3D Environment Artist, Goodgame StudiosВидеоRandy Pitchford, Founder, Gearbox Entertainment on "The Artist's Dilemma"Видео
03Milestone 3: First Playable and Fun Test7 материалов

First Playable and Playtest

Develop the First Playable PrototypeЧтениеGame Dev Tutorials by BrackeysЧтениеFirst Playable ProgressОбсуждениеMilestone 3 CheckpointЗадание

Guest Talks: Implementing the Game

"How To Get Better at What You Do" by Declan McClintock, Programmer, GEL Lab at MSUВидео"Optimization in 3D Video Games" by Jon Moore, Graphics Engineer, Iron Galaxy StudiosВидео"Game Production Overview" by Chris Bray, Studio Head and Senior Producer, StardockВидео
04Finishing Up24 материалов

Finishing Up the First Playable Prototype

First Playable PlaytestВзаимная проверка

Preparing to Ship

Preparing to Ship - Part 1: IntroductionВидеоPreparing to Ship - Part 2: Game Polish and BalanceВидеоPreparing to Ship - Part 3: Optimization and AnalyticsВидеоPreparing to Ship - Part 4: Packaging and DistributionВидеоWhen to Release Your Game?Чтение

Guest Talks: Career Journey and Advice

Introduction to Career Journey and Advice Guest TalksЧтениеMarie Lazar, 3D Environment Artist, Goodgame StudiosВидеоEric Arnold, Studio Architect of Programming, Deep Silver VolitionВидеоWill Bonner, Associate Test Engineer, Riot GamesВидеоJon Moore, Graphics Engineer, Iron Galaxy StudiosВидеоMatthew Vorce, Programmer, Pixo GroupВидео

Future Directions

Future Directions - Part 1: IntroductionВидеоFuture Directions - Part 2: MSU Academic Programs and CoursesВидеоFuture Directions - Part 3: Other ResourcesВидеоOther Game-Related MSU Coursera OfferingsЧтение"How to Become a Game Design" by Mark BrownЧтение
Chris Bray, Studio Head and Senior Producer, StardockВидео
Greg Donovan, Senior Producer, Deep Silver VolitionВидео
Scott Brodie, Founder and Lead Designer, Heart Shaped GamesВидео
Jared Riley, Engineering Manager, GREE InternationalВидео
Charles Roman, Senior Software Engineer, Radiant EntertainmentВидео
Steven Messinger, Lead Open World Designer, Rockstar GamesВидео
Shane McCloskey, Senior Designer, Insomniac GamesВидео