К содержимому
learnspaceYOUR NEXT CHAPTER
ПРОСТРАНСТВО ОБУЧЕНИЯ
ГлавнаяКаталог курсовМоё обучениеCoursera

Знания без границ

Учитесь у лучших университетов и компаний мира.

Открыть Coursera
Интеграция
Пространство университета
Моё пространствоСтраница курса
↵
ЯЛичный кабинетСтудент
© 2026 LearnSpaceКаждый день — возможность узнать больше.Помощь
Game Theory II: Advanced Applications · LearnSpace
Назад в каталог
courseraОбщество

Game Theory II: Advanced Applications

Курс от Stanford Online, The University of British Columbia
Продвинутый≈ 16.7 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

Popularized by movies such as "A Beautiful Mind", game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Over four weeks of lectures, this advanced course considers how to design interactions between agents in order to achieve good social outcomes. Three main topics are covered: social choice theory (i.e., collective decision making and voting systems), mechanism design, and auctions. In the first week we consider the problem of aggregating different agents' preferences, discussing voting rules and the challenges faced in collective decision making. We present some of the most important theoretical results in the area: notably, Arrow's Theorem, which proves that there is no "perfect" voting system, and also the Gibbard-Satterthwaite and Muller-Satterthwaite Theorems. We move on to consider the problem of making collective decisions when agents are self interested and can strategically misreport their preferences. We explain "mechanism design" -- a broad framework for designing interactions between self-interested agents -- and give some key theoretical results. Our third week focuses on the problem of designing mechanisms to maximize aggregate happiness across agents, and presents the powerful family of Vickrey-Clarke-Groves mechanisms. The course wraps up with a fourth week that considers the problem of allocating scarce resources among self-interested agents, and that provides an introduction to auction theory. You can find a full syllabus and description of the course here: http://web.stanford.edu/~jacksonm/GTOC-II-Syllabus.html There is also a predecessor course to this one, for those who want to learn or remind themselves of the basic concepts of game theory: https://www.coursera.org/learn/game-theory-1 An intro video can be found here: http://web.stanford.edu/~jacksonm/Game-Theory-2-Intro.mp4

Навыки, которые вы освоите

Game TheoryResource AllocationBiddingSocial ImpactMathematical Theory & AnalysisBehavioral EconomicsDecision MakingSocial SciencesEconomics

Программа курса

5 модулей · 52 учебных материалов

01Social Choice13 материалов

Week 1 - Social Choice

An Introduction to the CourseВидеоSyllabusЧтение1.1 Social Choice: Taste Видео1.2 Social Choice: Voting Scheme Видео

Учитесь у экспертов

Matthew O. Jackson

Professor

Kevin Leyton-Brown

Professor

Yoav Shoham

Professor

Game Theory II: Advanced Applications
В каталоге вашей программы

Инвестируйте в себя

Новые знания — в удобное для вас время.

Начать на Coursera

Обучение откроется на Coursera
в новой вкладке

Обучение на Coursera

≈ 16.7 ч

5 модулей

Язык: Английский

Субтитры: Китайский (Тайвань), Арабский, Французский, Бенгальский, Узбекский, Украинский, Китайский (Китай), Греческий, Итальянский, Бразильский португальский, Вьетнамский, Нидерландский, Корейский, Немецкий, Пушту, Урду, Русский, Тайский, Индонезийский, Шведский, Турецкий, Азербайджанский, Испанский, Дари, Хинди, Японский, Финский, Казахский, Малайский, Венгерский, Польский

Часть программы вашего университета
1.3 Paradoxical Outcomes Видео
1.4 Impossibility of Non-Paradoxical Social Welfare Functions Видео
1.5 Arrow's Theorem Видео
1.6 Impossibility of Non-Pardoxical Social Choice Functions Видео
1.7 Single-Peaked Preferences Видео
Problem Set 1Задание
Unit 1.2 QuizЗадание
Unit 1.3 QuizЗадание
Unit 1.5 QuizЗадание
02Mechanism Design16 материалов

Week 2 - Mechanism Design

2.1 Mechanism Design: Taste Видео2.2 Implementation Видео2.3 Mechanism Design: ExamplesВидео2.4 Revelation Principle Видео2.5 Revelation Principle: ExamplesВидео2.6 Impossibility of General Dominant-Strategy Implementation Видео2.7 Transferable Utility Видео2.8 Transferable Utility ExampleВидео2.9 Mechanism Design as an Optimization Problem ВидеоProblem Set 2ЗаданиеUnit 2.2 QuizЗаданиеUnit 2.4 QuizЗаданиеUnit 2.6 QuizЗаданиеUnit 2.8 QuizЗаданиеUnit 2.9 QuizЗаданиеReading on the theory of Mechanism DesignЧтение
03Efficient Mechanisms10 материалов

Week 3 - Efficient Mechanisms

3.1 VCG: Taste Видео3.2 VCG: Definitions Видео3.3 VCG: Examples Видео3.4 VCG: Limitations Видео3.5 VCG: Individual Rationality and Budget Balance in VCG Видео3.6 VCG: The Myerson-Satterthwaite Theorem ВидеоProblem Set 3 ЗаданиеUnit 3.2 Quiz ЗаданиеUnit 3.3 Quiz ЗаданиеUnit 3.6 Quiz Задание
04Auctions12 материалов

Week 4 - Auctions

4.1 Auctions: Taste Видео4.2 Auctions: Taxonomy Видео4.3 Bidding in Second-Price Auctions Видео4.4 Bidding in First-Price Auctions Видео4.5 Revenue Equivalence Видео4.6 Optimal Auctions Видео4.7 More Advanced Auctions ВидеоProblem Set 4ЗаданиеUnit 4.2 QuizЗаданиеUnit 4.3 QuizЗаданиеUnit 4.4 QuizЗаданиеUnit 4.6 QuizЗадание
05Final Exam1 материалов

Week 5 - Final Exam

FINAL EXAM Задание