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Emerging Trends & Technologies in the Virtual K-12 Classroom · LearnSpace
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Emerging Trends & Technologies in the Virtual K-12 Classroom

Курс от University of California, Irvine
Уровень не указан≈ 7.3 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

Welcome to Emerging Trends and Technologies in K-12! This course will help you evaluate and implement technology in the most useful way within your virtual classroom setting. We will discuss the possibilities and challenges of using technology in fully online environments, although many of the ideas can be applied to blended and traditional environments as well. This course is focused on emerging trends and technologies, specifically for K-12 instructors. Most of the content will be aimed at high school-aged students in the U.S., or ages 13-18 in other countries. Due to the nature of some of the internet-based technologies, young students are required to be 13 or older to participate. That said, many of the examples we discuss can apply to younger ages. This course is focused on virtual education. In other words, blended or fully online teaching and learning experiences. Nevertheless, you can apply the concepts to a traditional class, adult education, and higher education. Lastly, please note that many of the examples will be U.S. based. Upon completing this course, you will be able to: • Define educational technology's role in supporting the virtual environment. • Identify and evaluate existing and emerging technologies for virtual course instruction or curriculum development. • Use collaborative learning tools to design and assess learning activities. • Use game-based strategies to deepen student engagement in virtual courses. • Research, evaluate, and employ open content in virtual education. • Debate the role of MOOCs in virtual K-12 education.

Навыки, которые вы освоите

Education Software and TechnologyLearning Management SystemsEmerging TechnologiesDigital pedagogyAugmented RealityTeachingVirtual EnvironmentPersonally Identifiable InformationInformation PrivacyContent ManagementGame DesignTechnology StrategiesCollaborative SoftwareSocial Media

Программа курса

4 модулей · 39 учебных материалов

01Module 110 материалов

Course Overview

About this CourseЧтение

The Role of Educational Technology in K-12 Virtual Education

IntroductionЧтениеThe Role of Educational TechnologyЧтениеDifferent Types of Educational TechnologiesЧтение

Учитесь у экспертов

Racquel Stephens

Instructor

Emerging Trends & Technologies in the Virtual K-12 Classroom
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Обучение на Coursera

≈ 7.3 ч

4 модулей

Язык: Английский

Субтитры: Арабский, Французский, Бенгальский, Украинский, Китайский (Китай), Греческий, Итальянский, Бразильский португальский, Вьетнамский, Нидерландский, Корейский, Немецкий, Пушту, Урду, Яванский, Русский, Тайский, Индонезийский, Шведский, Турецкий, Азербайджанский, Испанский, Дари, Хинди, Японский, Казахский, Венгерский, Польский

Часть программы вашего университета
Ethics and TechnologyОбсуждение
Evaluating and Implementing Educational TechnologiesЧтение
The Role of Educational Technology in K-12 Virtual EducationЗадание

Optional Readings and Resources

The Role of Education TechnologyЧтениеDifferent Types of Educational TechnologiesЧтениеEvaluating and Implementing Educational TechnologiesЧтение
02Module 28 материалов

Collaborative Technologies in Virtual Education

Learning Management SystemsЧтениеCommon Features of Learning Management SystemsЧтениеBest Practices for Using Learning Management SystemsЧтениеLearning ActivityОбсуждениеCollaborative Technologies in Virtual EducationЗадание

Optional Readings and Resources

Overview of Learning Management Systems (LMS)ЧтениеAsynchronous and Synchronous Discussions ЧтениеCollaborative ToolsЧтение
03Module 38 материалов

Game-based Learning & Badges in Virtual Education

Gamification and Game-based LearningЧтениеGame-Based Learning StrategiesОбсуждениеMinecraft, Scratch, and eSports for LearningЧтениеAugmented Reality and Wearable TechЧтениеGame-based Learning & Badges in Virtual EducationЗадание

Optional Readings and Resources

Gamification and Game-Based LearningЧтениеMinecraft, Scratch, and eSports for LearningЧтениеAugmented Reality and Wearable TechnologyЧтение
04Module 413 материалов

Open Content in Virtual Education

Open Educational ResourcesЧтениеOpen Education Interview with Larry CoopermanВидеоMassive Open Online Courses (MOOCs)ЧтениеOpen Science ResourcesЧтениеOpen English Language Arts ResourcesЧтениеOpen Math ResourcesЧтениеThe Future of OERsОбсуждениеOpen Content in Virtual EducationЗадание

Optional Readings and Resources

Open Educational Resources (OER’s)ЧтениеMassive Open Online Courses (MOOC’s)ЧтениеOpen Science, English Language Arts, and Math ResourcesЧтение

Course Wrap Up

Message from UC Irvine Division of Continuing EducationЧтениеPost-Course SurveyЧтение