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Moving, Shooting, and Debugging in GameMaker · LearnSpace
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courseraПрограммирование

Moving, Shooting, and Debugging in GameMaker

Курс от University of Colorado System
Начальный≈ 10.5 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics. Module 1: Learn how to implement player and movement and learn about collision masks Module 2: Learn how to shoot projectiles and control firing rate Module 3: Learn how to debug both Visual games and Code games Module 4: Learn how to add health to your games * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.

Навыки, которые вы освоите

DebuggingIntegrated Development EnvironmentsUnreal EngineGame DesignComputer ProgrammingC# (Programming Language)Scripting LanguagesScriptingUnity EngineVideo Game DevelopmentProgram DevelopmentProgramming Principles

Программа курса

4 модулей · 47 учебных материалов

01Player Movement13 материалов

Getting Started

Course IntroductionВидеоNavigating a Coursera CourseВидеоMeet the Instructor (optional)Видео

Player Movement

Lesson IntroductionВидеоAvatarsВидео

Учитесь у экспертов

Dr. Tim "Dr. T" Chamillard

Associate Professor

Moving, Shooting, and Debugging in GameMaker
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Инвестируйте в себя

Новые знания — в удобное для вас время.

Начать на Coursera

Обучение откроется на Coursera
в новой вкладке

Обучение на Coursera

≈ 10.5 ч

4 модулей

Язык: Английский

Субтитры: Казахский

Часть программы вашего университета
Exercise 1: Move the AvatarЧтение
Exercise 2: Move the Avatar with CodeЧтение
Working for the ClampdownВидео
Collision Masks and Bounding BoxesВидео
Exercise 3: Clamp ItЧтение
Exercise 4: Clamp It with CodeЧтение
Most Amusing AvatarОбсуждение

Quiz 1

Quiz 1Задание
02Shooting11 материалов

Shooting

Lesson IntroductionВидеоVisual ProjectilesВидеоExercise 5: Mining TeddiesЧтениеCode ProjectilesВидеоExercise 6: Mining Teddies with CodeЧтениеVisual Firing RateВидеоExercise 7: Fire at WillЧтениеCode Firing RateВидеоExercise 8: Fire at Will with CodeЧтениеAlternative Firing Rate ControlОбсуждение

Quiz 2

Quiz 2Задание
03Debugging11 материалов

Debugging

Lesson IntroductionВидеоBackground MusicВидеоExercise 9: Add Background MusicЧтениеExercise 10: Add Background Music with CodeЧтениеThe Debugging ProcessВидеоDebugging a Visual GameВидеоExercise 11: Debugging PracticeЧтениеDebugging a Code GameВидеоExercise 12: Debugging Practice with CodeЧтениеDebugging ProblemsОбсуждение

Quiz 3

Quiz 3Задание
04Getting Healthy12 материалов

Getting Healthy

Lesson IntroductionВидеоStep by StepВидеоExercise 13: The Chaser and the ChaseeЧтениеExercise 14: The Chaser and the Chasee with CodeЧтениеVisual HealthВидеоExercise 15: Save Your HealthЧтениеCode HealthВидеоExercise 16: Save Your Health with CodeЧтениеDisplaying Current HealthОбсуждение

Finishing Up

Finishing UpВидео

Optional Quest

Quest: Action GameЧтение

Quiz 4

Quiz 4Задание