Курс от EDUCBABuild an end-to-end Autodesk Mudbox workflow for sculpting, painting, refining, and exporting polished 3D assets for games and films. You’ll begin with the Mudbox interface, viewport navigation, paint layers, texture basics, and normal and displacement maps. You’ll also learn to import base meshes and export paint layers for refinement in Photoshop. As you progress, you’ll prepare models with reference curves and subdivision, then add realistic facial and surface details using bump painting, the Grab tool, sculpt layers, and hair and fur workflows. You’ll strengthen your object-handling and texturing skills through transform tools, projection painting, smooth shading, ambient occlusion, organized layer structures, and targeted texture refinement. Finally, you’ll use smoothing, Foamy, Flatten, and bump brushes with curve loop and border curve guides to create accurate organic forms. You’ll extract normal and displacement maps, generate high-resolution ambient occlusion, refine hair, fur, skin, and nose textures in Photoshop, and export production-ready assets. Designed for learners interested in character design, digital sculpting, game assets, and film assets, this course stands out through its complete practical pipeline—from model preparation and non-destructive sculpting to advanced texturing, baking, and export. Enroll to understand not only how Mudbox tools work, but when to apply them for efficient, realistic results.
5 модулей · 78 учебных материалов

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