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3D Modeling for Inventory & Asset Creation in Blender · LearnSpace
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3D Modeling for Inventory & Asset Creation in Blender

Курс от Packt
Средний≈ 8.6 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you will learn how to create 3D models for inventory and asset systems using Blender. Starting from the basics, you’ll gain hands-on experience modeling simple items like potion vials, shields, swords, and axes, gradually progressing to more complex shapes and structures. As you work through each project, you will also learn the importance of export settings, material application, and Unity integration, ensuring your models are optimized for use in game development environments. The course begins with an overview of the project goals and scope, helping you define what you will accomplish. You will then dive into the basics of Blender, learning how to set up and import reference images, and explore different modeling workflows. With each object you model, you’ll gain confidence in using Blender’s tools, including parametric modeling and multi-object approaches, which are essential for creating game assets. The course concludes with testing your assets in Unity to ensure they are ready for implementation in a game environment. This course is ideal for aspiring 3D artists, game developers, and anyone looking to create game-ready 3D models for inventory systems. It is suited for beginners to intermediate learners who are eager to improve their Blender skills and start creating their own game assets. No prior 3D modeling experience is required, but familiarity with basic design concepts will be helpful. By the end of the course, you will be able to model 3D objects for games, apply materials, refine your meshes, and test them in Unity for use in inventory systems.

Навыки, которые вы освоите

3D AssetsModel OptimizationUnity EngineGraphics SoftwareAnimation and Game DesignComputer GraphicsVisualization (Computer Graphics)Data Import/ExportComputer Graphic Techniques3D ModelingVideo Game Development

Программа курса

6 модулей · 44 учебных материалов

01Scope and Specification8 материалов

Scope and Specification

Introduction to the Course '3D Modeling for Inventory & Asset Creation in Blender'ЧтениеFull Specialization ResourcesЧтениеProject GoalВидеоScope of WorkВидео

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Packt - Course Instructors

Преподаватель курса

3D Modeling for Inventory & Asset Creation in Blender
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Обучение на Coursera

≈ 8.6 ч

6 модулей

Язык: Английский

Часть программы вашего университета
Gather Source MaterialВидео
Other Recommended SoftwareВидео
Understanding Low Poly and High Poly Workflow in Blender for Game AssetsDIALOGUE
Scope and Specification - AssessmentЗадание
02Basic Modeling Setup5 материалов

Basic Modeling Setup

Are You an Absolute Beginner in BlenderВидеоImporting Reference ImagesВидеоWorkflow Choices and Q&AВидеоUnderstanding Blender's Reference Image Import TechniquesDIALOGUEBasic Modeling Setup - AssessmentЗадание
03The Potion Vial (Simple)8 материалов

The Potion Vial (Simple)

Basic Mesh ModelingВидеоBasic Parametric ModelingВидеоExport Settings Check and FixesВидеоBasic Material CheckВидеоMore Parametric ModelingВидеоAdding Details and Unity TestВидеоModeling and Exporting Vials for Game DevelopmentDIALOGUEThe Potion Vial (Simple) - AssessmentЗадание
04The Shield (Basic)6 материалов

The Shield (Basic)

Multi-Object ApproachВидеоDefining Materials EarlyВидеоSorting Out DetailsВидеоRadial Arrays and DriversВидеоModeling and Combining Objects in Blender for Game AssetsDIALOGUEThe Shield (Basic) - AssessmentЗадание
05The Sword (Basic)6 материалов

The Sword (Basic)

Multi-Object Approach 2ВидеоAdding FormВидеоFinalizing the Base MeshВидеоMaterials and TestВидеоUnderstanding Modeling Techniques for Your Digital SwordDIALOGUEThe Sword (Basic) - AssessmentЗадание
06The Axe (Intermediate)11 материалов

The Axe (Intermediate)

Blocking Out the Axe with ReferenceВидеоPlanning the TopologyВидеоFilling in the TopologyВидеоSmoothing the GeometryВидеоAdding DepthВидеоChecking Everything in UnityВидеоModeling and Topology Planning for a 3D AxeDIALOGUEConclusion to the Course '3D Modeling for Inventory & Asset Creation in Blender'ЧтениеThe Axe (Intermediate) - AssessmentЗаданиеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание