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Advanced 3D Techniques and Sculpting for Games · LearnSpace
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Advanced 3D Techniques and Sculpting for Games

Курс от Packt
Продвинутый≈ 13 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. This advanced course takes your 3D modeling and sculpting skills to the next level, focusing on techniques for game design. Learn how to integrate curves, sculpt intricate details, and master shader creation for enhanced realism. By the end of the course, you’ll be equipped with the skills to create complex 3D models, including characters, structures, and assets for games. You will start by learning how to use curves for detailed elements, like Viking-inspired features, and refine your meshes to bring them to life. Then, dive into the basics of sculpting, turning your artistic visions into mesh models. You'll gain advanced techniques for adding intricate details like shields, chimneys, and stairs, and explore shader creation that adds depth and realism to your work. The course continues with lessons on modeling boats, lattices, and ropes, with a focus on creating realistic textures and using modifiers like the remesh tool. You’ll also experiment with water shaders to simulate natural environments and use particle systems for dynamic scenes. Throughout, you’ll apply your skills in hands-on projects that make each lesson relevant and practical. This course is intended for experienced users who are comfortable with 3D modeling basics and want to advance their skills for game design or animation. A background in 3D software and modeling principles is recommended. The course provides the technical knowledge and artistic techniques required to build complex, game-ready assets.

Навыки, которые вы освоите

3D ModelingComputer Graphic Techniques3D AssetsAnimation and Game DesignAnimationsPost-ProductionImage QualityVisualization (Computer Graphics)Graphical ToolsComputer Graphics

Программа курса

9 модулей · 59 учебных материалов

01Curves and Viking Details8 материалов

Curves and Viking Details

Introduction to the Course 'Advanced 3D Techniques and Sculpting for Games'ЧтениеFull Specializations ResourceЧтениеLesson 30 - Introduction to CurvesВидеоLesson 31 - Adding a Touch of VikingВидео

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Packt - Course Instructors

Преподаватель курса

Advanced 3D Techniques and Sculpting for Games
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Обучение на Coursera

≈ 13 ч

9 модулей

Язык: Английский

Субтитры: Казахский

Часть программы вашего университета
Lesson 32 - Creating the Thatching SupportsВидео
Lesson 33 - Refining Meshes for RealismВидео
Modeling Curves and Geometry in Unreal EngineDIALOGUE
Curves and Viking Details - AssessmentЗадание
02Sculpting and Finalization5 материалов

Sculpting and Finalization

Lesson 34 - Sculpting BasicsВидеоLesson 35 - Turning Sculpting into MeshВидеоLesson 36 - Finalizing the Main HouseВидеоUnderstanding UV Mapping in Unreal EngineDIALOGUESculpting and Finalization - AssessmentЗадание
03Additional Elements7 материалов

Additional Elements

Lesson 37 - Creating a Viking ShieldВидеоLesson 38 - Creating the ChimneyВидеоLesson 39 - An Easy Way to Create StairsВидеоLesson 40 - Creating the Stair SupportsВидеоLesson 41 - Creating the PostsВидеоModifying Meshes in Blender with Real-World ScenariosDIALOGUEAdditional Elements - AssessmentЗадание
04Advanced Shader Techniques7 материалов

Advanced Shader Techniques

Lesson 42 - Creating More Complex ShadersВидеоLesson 43 - Starting the Main WindowВидеоLesson 44 - Adding Realism to the Main WindowВидеоLesson 45 - Adding Materials to the Main WindowВидеоLesson 46 - Finishing the Main WindowВидео3D Modeling in Blender: Window and Texture ApplicationDIALOGUEAdvanced Shader Techniques - AssessmentЗадание
05Modeling Boats and Lattices6 материалов

Modeling Boats and Lattices

Lesson 47 - How to Model BoatsВидеоLesson 48 - Adding Realism to Our Viking BoatВидеоLesson 49 - Creating the KeelВидеоLesson 50 - Working with LatticesВидеоCreating Structures in BlenderDIALOGUEModeling Boats and Lattices - AssessmentЗадание
06Rope, Remesh, and Water6 материалов

Rope, Remesh, and Water

Lesson 51 - Creating RopeВидеоLesson 52 - Adding Textures to the RopeВидеоLesson 53 - Blender Remesh ModifierВидеоLesson 54 - Creating a Water ShaderВидеоOptimizing and Troubleshooting Material Workflow in BlenderDIALOGUERope, Remesh, and Water - AssessmentЗадание
07Cameras, Particles, and Rendering5 материалов

Cameras, Particles, and Rendering

Lesson 55 - Basic Camera SetupВидеоLesson 56 - Blender Particle SystemsВидеоLesson 57 - Rendering Out Our WheatВидеоMastering Blender Rendering SettingsDIALOGUECameras, Particles, and Rendering - AssessmentЗадание
08Texture Mapping in Blender6 материалов

Texture Mapping in Blender

Lesson 58 - Creating Texture Maps in BlenderВидеоLesson 59 - Creating the ThatchingВидеоLesson 60 - Adding Depth to the ThatchingВидеоLesson 61 - Creating the Viking RoofВидеоBasic Rendering in Unreal Engine and BlenderDIALOGUETexture Mapping in Blender - AssessmentЗадание
09Workflow Enhancement9 материалов

Workflow Enhancement

Lesson 62 - Blender Turbo Tools AddonВидеоLesson 63 - Finishing the SceneВидеоLesson 64 - The Blender CompositorВидеоLesson 65 - Final RenderВидеоUnderstanding UE5 Lighting and Rendering AdjustmentsDIALOGUEConclusion to the Course 'Exporting and Integrating Assets into Unreal Engine'ЧтениеWorkflow Enhancement - AssessmentЗаданиеFull Practice AssessmentЗаданиеFull Course AssessmentЗадание