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Procedural Maze Building - Unity 6 and Blender Compatible · LearnSpace
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courseraПрограммирование

Procedural Maze Building - Unity 6 and Blender Compatible

Курс от Packt
Продвинутый≈ 12.8 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this advanced course, you will learn how to build complex, multi-level dungeons programmatically using modular assets. You’ll start by replacing maze pieces with dungeon assets, adding larger rooms, walls, pillars, and doorways. The course walks you through essential dungeon construction techniques, including the integration of structural elements, proper placement patterns, and resolving 3D issues like Z-Fighting. By the end of this section, you’ll be able to design and programmatically manage a fully functional dungeon environment in Unity. Next, you will explore generating multiple dungeon levels and connecting them with vertical elements like manholes and stairwells. You’ll also refine your maze’s structure by creating a maze manager to help organize and oversee the placement of assets across different floors. The course then delves into A* pathfinding for navigating the maze and generating corridors between rooms. You'll apply this knowledge in your final project to design a unique multi-level environment with dynamic lighting, teleportation, and pathfinding systems. This course is ideal for those with prior game development or programming experience who are eager to build more complex, interactive environments. While basic knowledge of Unity is recommended, no advanced prior experience is required. The course offers an intermediate-to-advanced challenge, providing learners with valuable skills for dungeon creation and programming. By the end of the course, you will be able to design, build, and navigate multi-level dungeon environments, implement pathfinding algorithms, and complete a fully functional game-level project with dynamic features such as lighting, teleportation, and waypoint systems.

Навыки, которые вы освоите

Unity EngineVideo Game DevelopmentAlgorithmsGame Design3D AssetsComputer GraphicsVirtual EnvironmentProgram DevelopmentScriptingComputer Graphic TechniquesMaintainabilityVisualization (Computer Graphics)

Программа курса

5 модулей · 58 учебных материалов

01Programmatically Building a Dungeon with Modular Assets16 материалов

Programmatically Building a Dungeon with Modular Assets

Introduction to the Course 'Procedural Maze Building - Unity 6 and Blender Compatible'ЧтениеFull Specialization ResourceЧтениеReplacing PiecesВидеоMaking RoomsВидео

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Packt - Course Instructors

Преподаватель курса

Procedural Maze Building - Unity 6 and Blender Compatible
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Обучение откроется на Coursera
в новой вкладке

Обучение на Coursera

≈ 12.8 ч

5 модулей

Язык: Английский

Часть программы вашего университета
Defining Modular Room PiecesВидео
Placing Room PiecesВидео
Placing WallsВидео
Creating Pillars and DoorwaysВидео
Importing New Pillars & DoorwaysВидео
Positioning PillarsВидео
More Pillar PositioningВидео
Tracking Pillar PlacementВидео
Adding DoorwaysВидео
Z-FightingВидео
Creating Modular Dungeon Rooms with Texture PiecesDIALOGUE
Programmatically Building a Dungeon with Modular Assets - AssessmentЗадание
02Generating Multiple Storeys16 материалов

Generating Multiple Storeys

Labelling Map Modules Part 1ВидеоLabelling Map Modules Part 2ВидеоRefactoring Code for Plug & Play ModulesВидеоCreating Manholes Part 1ВидеоCreating Manholes Part 2ВидеоCreating Stairwells Part 1ВидеоCreating Stairwells Part 2ВидеоGenerating Multiple Maze LevelsВидеоBuilding a Maze ManagerВидеоPlacing Manholes between LevelsВидеоExtending Level Connections for All LevelsВидеоMulti-Storey Dungeon ChallengeВидеоPreparing to Offset a MazeВидеоCalculating Maze OffsetsВидеоCreating Multilevel Mazes and DungeonsDIALOGUEGenerating Multiple Storeys - AssessmentЗадание
03Creating Corridors12 материалов

Creating Corridors

The A* Pathfinding Algorithm Part 1ВидеоThe A* Pathfinding Algorithm Part 2ВидеоThe A* Pathfinding Algorithm Part 3ВидеоThe A* Pathfinding Algorithm Part 4ВидеоThe A* Pathfinding Algorithm Part 5ВидеоA Corridor Challenge*ВидеоCorridors Between MazesВидеоMore StairsВидеоBrute Force Stairwell Placement Part 1ВидеоBrute Force Stairwell Placement Part 2ВидеоImplementing A* Pathfinding in a Maze EnvironmentDIALOGUECreating Corridors - AssessmentЗадание
04Final Project with Challenges10 материалов

Final Project with Challenges

Final Project Part 1ВидеоFinal Project Part 2ВидеоFinal Project Part 3ВидеоFinal Project Part 4ВидеоFinal Project Part 5ВидеоFinal Project Part 6ВидеоFinal Project Part 7ВидеоFinal Project Part 8ВидеоDesigning Interactivity and Progression in Your Unity Dungeon ProjectDIALOGUEFinal Project with Challenges - AssessmentЗадание
05Final Words4 материалов

Final Words

Some Final Words from PennyВидеоConclusion to the Course 'Procedural Maze Building - Unity 6 and Blender Compatible'ЧтениеFull course practice assessmentЗаданиеFull course assessmentЗадание