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Advanced AI Techniques and Behavior in Unity · LearnSpace
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Advanced AI Techniques and Behavior in Unity

Курс от Packt
Продвинутый≈ 9.6 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this advanced-level course, you will explore sophisticated AI techniques for creating realistic, dynamic, and intelligent behaviors in Unity. Starting with crowd simulation, you will learn how to simulate large groups of agents moving as one, as well as how to implement flocking behavior for AI groups. The course takes you through the process of creating goal-driven AI using Goal-Oriented Action Planning (GOAP), and introduces behavior trees to structure complex decision-making systems. The course begins with a focus on crowd simulation, where you will learn how to simulate both fleeing and flocking behaviors in groups of agents. Then, you will dive into Goal-Oriented Action Planning (GOAP), creating intelligent agents that plan their actions dynamically based on environmental conditions. Additionally, you’ll explore behavior trees, a powerful tool for organizing AI actions and decision-making, allowing your agents to execute tasks like navigation, combat, and interaction with the game world. Designed for developers looking to level up their AI development skills, this course requires prior experience with Unity and basic AI concepts. Whether you're developing strategy games, simulation games, or action games, the techniques learned in this course will help you build more complex and engaging AI systems for your games. By the end of the course, you will be equipped to implement highly adaptive AI for a variety of game environments.

Навыки, которые вы освоите

Agentic systemsSoftware Visualization

Программа курса

4 модулей · 47 учебных материалов

01Crowd Simulation13 материалов

Crowd Simulation

Introduction to the Course 'Advanced AI Techniques and Behavior in Unity'ЧтениеFull Specialization ResourcesЧтениеMoving As OneВидеоCreating a City Crowd Part 1Видео

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Packt - Course Instructors

Преподаватель курса

Advanced AI Techniques and Behavior in Unity
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Обучение откроется на Coursera
в новой вкладке

Обучение на Coursera

≈ 9.6 ч

4 модулей

Язык: Английский

Субтитры: Венгерский, Казахский

Часть программы вашего университета
Creating a City Crowd Part 2Видео
Fleeing Part 1Видео
Fleeing Part 2Видео
Flocking Part 1Видео
Flocking Part 2Видео
Flocking Part 3Видео
Flocking Part 4Видео
Simulating Crowd Behaviors in UnityDIALOGUE
Crowd Simulation - AssessmentЗадание
02Goal-Driven Behavior19 материалов

Goal-Driven Behavior

An Introduction to GOAPВидеоSetting up a GOAP EnvironmentВидеоPreplanning the Agent's ActionsВидеоThe World StatesВидеоActionsВидеоAgentsВидеоThe GOAP Planner Part 1ВидеоThe GOAP Planner Part 2ВидеоExecuting a Simple PlanВидеоCreating a Multistep PlanВидеоSpawning PatientsВидеоPlans that Require Multiple AgentsВидеоMatching Agents with AgentsВидеоAdding More Resources to the WorldВидеоImplementing the Inventory SystemВидеоMoving the NurseВидеоAdding a Goal ChallengeВидеоGoal-Oriented Action Planning for NPCsDIALOGUEGoal-Driven Behavior - AssessmentЗадание
03Behavior Trees11 материалов

Behavior Trees

Introducing Behavior TreesВидеоNodesВидеоTree PrintingВидеоLeaf and Action NodesВидеоNavMesh MovementВидеоSequencesВидеоSelectorsВидеоExtended Action MethodsВидеоConditionsВидеоBehavior Trees in AI DevelopmentDIALOGUEBehavior Trees - AssessmentЗадание
04Final Words4 материалов

Final Words

Some Final Words from PennyВидеоConclusion to the Course 'Advanced AI Techniques and Behavior in Unity'ЧтениеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание