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Advanced Asset Manipulation and Environment Detailing in UE5 · LearnSpace
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Advanced Asset Manipulation and Environment Detailing in UE5

Курс от Packt
Средний≈ 12.4 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

Updated in May 2025. This course now features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. This advanced course in Unreal Engine 5 focuses on mastering the art of 3D asset manipulation and environment detailing. You’ll begin by exploring tools for deforming Quixel assets, learning to warp, bend, and cut shapes to fit your creative vision. With the ability to customize assets through Boolean operations and warping tools, you'll shape environments that go beyond basic designs. As you progress, the course delves into landscape texturing and foliage creation. You’ll set up dynamic landscape materials that respond to terrain features and manually paint in custom textures. The foliage tools will guide you in populating your 3D environment with detailed plant life, rock formations, and tree clusters, creating an organic, realistic world. Advanced techniques for adjusting color values and working with material instances help you bring out the best visual quality in your projects. The final section covers water systems, from setting up water meshes and materials to creating flowing waterfalls and realistic waves. You’ll learn to texture, animate, and tweak water parameters using normal maps, material instances, and vertex painting, ensuring your environments come to life with natural, fluid movement. This course is perfect for 3D artists looking to elevate their environment design skills in Unreal Engine 5. This course is designed for experienced 3D artists, environment designers, and game developers familiar with Unreal Engine 5. Knowledge of basic 3D modeling and UE5 navigation is recommended.

Навыки, которые вы освоите

Unreal Engine3D AssetsSimulationsComputer GraphicsComputer Graphic TechniquesVirtual Environment

Программа курса

11 модулей · 55 учебных материалов

01Deforming Quixel 3D Mesh for the Hut5 материалов

Deforming Quixel 3D Mesh for the Hut

Introduction to the Course 'Advanced Asset Manipulation and Environment Detailing in UE5'ЧтениеFull Specialization ResourcesЧтениеDeforming Wood Supports Using Warp ToolsВидеоCutting Out Custom Shapes from Quixel AssetsВидео

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Packt - Course Instructors

Преподаватель курса

Advanced Asset Manipulation and Environment Detailing in UE5
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Обучение на Coursera

≈ 12.4 ч

11 модулей

Язык: Английский

Субтитры: Казахский

Часть программы вашего университета
Modeling Deformations in Unreal EngineDIALOGUE
02Adding Smaller Props to Our 3D environment2 материалов

Adding Smaller Props to Our 3D environment

Introduction to Smaller PropsВидеоCreating Realistic 3D Environments in Unreal Engine 5DIALOGUE
03Applying Surface Decals onto Our 3D Environment5 материалов

Applying Surface Decals onto Our 3D Environment

Working with Decals and Its BasicsВидеоWorking with Decal VariationsВидеоCreating Detail Using DecalВидеоAssessment 1ЗаданиеManaging Decals in Unreal EngineDIALOGUE
04Texturing Landscape Environment5 материалов

Texturing Landscape Environment

Setting Up Material FunctionВидеоSetting Up Automatic Landscape Material BaseВидеоAdjusting Automatic Landscape MaterialВидеоPainting in Custom Terrain Texture ValuesВидеоWorking with Unreal Engine LandscapesDIALOGUE
05Adding Assets as Foliage Actors to Our Scene4 материалов

Adding Assets as Foliage Actors to Our Scene

Adding Rocks Using Foliage ModeВидеоAdding Large Rock Clusters Using Single InstancesВидеоWorking with Smaller Chunks of RocksВидеоCreating Realistic Rock Formations with Unreal EngineDIALOGUE
06Adding Vegetation to Our Environment8 материалов

Adding Vegetation to Our Environment

Setting Up Tree Foliage ClustersВидеоPlanting Smaller Tree Clusters Using Foliage ModeВидеоSetting Up 3D Plant Foliage from QuixelВидеоAdjusting Foliage Color ValuesВидеоWorking with Larger 3D foliage plantsВидеоFixing Overlapping Grass and Building Smaller FoliageВидеоAssessment 2ЗаданиеPlacing and Customizing Unreal Engine AssetsDIALOGUE
07Creating Water Material5 материалов

Creating Water Material

Setting Up Water MeshВидеоSetting up Water Fall PlanesВидеоFixing Water PlanesВидеоSetting Up Basic Water Material InstanceВидеоCreating and Applying Materials in Unreal EngineDIALOGUE
08Adding Additional Detail to Our Water Parameters4 материалов

Adding Additional Detail to Our Water Parameters

Setting Up Scattering and Absorption Values Within Water MaterialВидеоSetting Up Basic CausticsВидеоSetting Up Water Caustic ParametersВидеоWorking with Water Materials in Unreal EngineDIALOGUE
09Creating Water Waves Using Normals5 материалов

Creating Water Waves Using Normals

Creating Wave Pattern Using NormalsВидеоAdding Motion to UE5 Water WavesВидеоSetting Up Water Normal ParametersВидеоAssessment 3ЗаданиеCreating Custom Wave Systems in Unreal Engine 5DIALOGUE
10Making Additional Detail to Our Base Water System4 материалов

Making Additional Detail to Our Base Water System

Setting Up Water Color TextureВидеоSetting Up Vertex Painting for Water SystemВидеоMaking Final Water Base Material AdjustmentsВидеоCreating Dynamic Water Textures in Unreal EngineDIALOGUE
11Setting Up Water for Waterfalls8 материалов

Setting Up Water for Waterfalls

Setting Up Water for WaterfallsВидеоSetting Up Waterfall Texture FlowВидеоApplying Waterfall Material InstanceВидеоConclusion to the Course 'Advanced Asset Manipulation and Environment Detailing in UE5'ЧтениеManaging Water Materials in Unreal EngineDIALOGUEAssessment 4ЗаданиеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание