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Blender 3D – Model a Medieval Researcher's Desk · LearnSpace
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Blender 3D – Model a Medieval Researcher's Desk

Курс от Packt
Средний≈ 15.2 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. Unlock the art of 3D modeling as you bring a medieval researcher’s desk to life. You’ll gain hands-on experience in scene setup, modular design, and realistic texturing, mastering Blender 5.0 tools to create professional-quality assets. Throughout the course, you will learn techniques for precise modeling, lighting, and rendering, enhancing your 3D visualization and digital artistry skills. The journey begins with building a foundational room environment, setting up reference images, and modeling modular furniture using modifiers and Boolean operations. You’ll explore texturing, realistic book creation, and animating cloth, all while applying advanced UV mapping and geometry nodes for dynamic, efficient scene design. Each step is structured to ensure a progressive skill buildup from basic modeling to complex asset integration. Next, you’ll focus on architectural details, atmospheric effects, and volumetric lighting to add realism and depth. This includes crafting stone and wood frames, simulating dust particles, and applying cinematic camera techniques. Detailed desk modeling and advanced book decoration refine your workflow, ensuring every object is polished, functional, and visually compelling. The course also covers final scene composition, rendering optimization, and camera animation for a professional output. Ideal for aspiring 3D artists, game designers, and hobbyists with some familiarity with Blender or general 3D concepts, this course suits learners aiming for intermediate-level proficiency. No prior programming experience is required, though basic navigation and design understanding will enhance your learning experience. The course difficulty is Intermediate. By the end of the course, you will be able to build fully detailed 3D scenes in Blender, design modular assets, apply realistic textures, simulate natural lighting, and produce cinematic renders with advanced camera animation.

Навыки, которые вы освоите

Visualization (Computer Graphics)AnimationsCinematographySimulations3D AssetsComputer Graphics3D ModelingPost-ProductionGraphical ToolsGeometrySimulation and Simulation SoftwareAnimation and Game DesignField-Programmable Gate Array (FPGA)Virtual EnvironmentComputer Graphic TechniquesVisual Storytelling

Программа курса

10 модулей · 68 учебных материалов

01Scene Setup and Modular Environment Foundations6 материалов

Scene Setup and Modular Environment Foundations

Lesson 1 - Setting Up Blender 5.0 with Reference Images and AssetsВидеоFull Course ResourceЧтениеLesson 2 - Building the Room Base with Modifiers and Sky LightingВидеоLesson 3 - Modeling a Realistic Shelf Frame with Solidify ModifierВидео

Учитесь у экспертов

Packt - Course Instructors

Преподаватель курса

Blender 3D – Model a Medieval Researcher's Desk
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Обучение откроется на Coursera
в новой вкладке

Обучение на Coursera

≈ 15.2 ч

10 модулей

Язык: Английский

Часть программы вашего университета
Lesson 4 - Modular Shelf Creation with Array and Bevel ModifiersВидео
Lesson 5 - Boolean Detailing and Bevels for a Clean Shelf BaseВидео
02Texturing Assets and Introducing Motion7 материалов

Texturing Assets and Introducing Motion

Lesson 6 - Texturing Wooden Shelves with Smart UV ProjectionВидеоLesson 7 - Modeling and Texturing Realistic Books from ScratchВидеоLesson 8 - Filling the Shelf with Custom Books Using Geometry NodesВидеоLesson 9 - Modeling a Stylized Flagpole and Cloth with Clean ShadingВидеоLesson 10 - Animating Flapping Cloth with Shape Keys and Cloth SimulationВидеоAnimating a Flag with Cloth Simulations in BlenderDIALOGUETexturing Assets and Introducing Motion - AssessmentЗадание
03Architectural Details and Material Workflows7 материалов

Architectural Details and Material Workflows

Lesson 11 - Texturing Flags with Shrinkwrap Decals and UV UnwrapsВидеоLesson 12 - Modeling Rounded Window Frames Using Vertex SnappingВидеоLesson 13 - Detailed Window Framing with Solidify and Bevel ModifiersВидеоLesson 14 - Creating Stone Frame Details with Boolean and Bevel TechniquesВидеоLesson 15 - UV Mapping and Texturing for Realistic Wood and Stone FramesВидеоUV Unwrapping and Material Assignment in BlenderDIALOGUEArchitectural Details and Material Workflows - AssessmentЗадание
04Scene Integration, Floors, and Atmospheric Particles7 материалов

Scene Integration, Floors, and Atmospheric Particles

Lesson 16 - Placing the Window with Boolean Cutouts and UV-Safe ScalingВидеоLesson 17 - Creating Realistic Wooden Floors with Edge Split and BevelВидеоLesson 18 - UV Mapping Brick Walls and Animating Jagged FlagsВидеоLesson 19 - Simulating Floating Dust with Particles and Translucent ShadersВидеоLesson 20 - Camera Depth of Field for Blurred Dust EffectsВидеоBlender Scene Detailing: Materials, Modifiers, and ParticlesDIALOGUEScene Integration, Floors, and Atmospheric Particles - AssessmentЗадание
05Volumetric Lighting and Desk Construction7 материалов

Volumetric Lighting and Desk Construction

Lesson 21 - Volumetric Shadows and Background Setup with Geometry EditsВидеоLesson 22 - Creating Atmospheric Volumetric Lighting with Custom ShadersВидеоLesson 23 - Realistic Leaf Shadows Using a Gobo Texture and Area LightВидеоLesson 24 - Modeling a Realistic Wooden Desk with Bevel and Solidify ModifiersВидеоLesson 25 - Array Modifier Legs and Sculpted Circular Base DesignВидеоLighting and Atmospheric Effects for a Medieval Scene in BlenderDIALOGUEVolumetric Lighting and Desk Construction - AssessmentЗадание
06Advanced Desk UVs and Decorative Book Modeling7 материалов

Advanced Desk UVs and Decorative Book Modeling

Lesson 26 - Smart UV Mapping and Realistic Wood Grain AlignmentВидеоLesson 27 - Modeling a Decorative Book with Bevel and Panel DetailsВидеоLesson 28 - Precise UV Mapping and Material Application for BooksВидеоLesson 29 - Carving Detailed Corners with Bevel and Solidify ModifiersВидеоLesson 30 - Creating Inset Borders and Front Panel DecorationsВидеоMastering UV Unwrapping and Material Application in BlenderDIALOGUEAdvanced Desk UVs and Decorative Book Modeling - AssessmentЗадание
07Ornate Book Details and Structural Refinement7 материалов

Ornate Book Details and Structural Refinement

Lesson 31 - Designing Leather Straps and Metal EmbellishmentsВидеоLesson 32 - Texturing with Smart UV Mapping and Stylized MaterialsВидеоLesson 33 - Modeling a Jewel-Encrusted Book Cover with Boolean CutoutsВидеоLesson 34 - Decorative Gem Settings and Symmetrical Boolean InlaysВидеоLesson 35 - Insetting Interior Panels and Adding a Beveled Ribbon BookmarkВидеоRefining and Texturing 3D Book Models in BlenderDIALOGUEOrnate Book Details and Structural Refinement - AssessmentЗадание
08Books, Scrolls, and Wax Seal Props7 материалов

Books, Scrolls, and Wax Seal Props

Lesson 36 - Gold Ornaments, Material Setup, and Shadow OptimizationВидеоLesson 37 - Floating Decals and Dynamic Book ArrangementВидеоLesson 38 - Modeling Rolled Scrolls with Curves and Solidify ModifierВидеоLesson 39 - Scroll Binding with Curve to Tube and Material DetailsВидеоLesson 40 - Creating Wax Seals and Scroll Stamps with Deform ModifiersВидеоArranging and Detailing Medieval Books & Scrolls in BlenderDIALOGUEBooks, Scrolls, and Wax Seal Props - AssessmentЗадание
09Candles, Organic Props, and Render Setup7 материалов

Candles, Organic Props, and Render Setup

Lesson 41 - Creating a Stylized Scroll with Mirror and Solidify ModifiersВидеоLesson 42 - Arranging and Enhancing Scrolls with Rope and Texture DetailsВидеоLesson 43 - Sculpting Realistic Wax Candles Using Dynamic TopologyВидеоLesson 44 - Adding Wicks and Flames to Sculpted Candles for Scene LightingВидеоLesson 45 - Optimizing Camera Focus and Rendering Settings in BlenderВидеоFinalizing and Rendering a Medieval Researcher's Desk Scene in BlenderDIALOGUECandles, Organic Props, and Render Setup - AssessmentЗадание
10Compositing, Camera Animation, and Final Output6 материалов

Compositing, Camera Animation, and Final Output

Lesson 46 - Enhance Your Scene with Chromatic Aberration and VignetteВидеоLesson 47 - Create Reusable Ambient Occlusion and Emission Node GroupsВидеоLesson 48 - Cinematic Camera Animation and Final Scene ExportВидеоCompositing, Camera Animation, and Final Output - AssessmentЗаданиеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание