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Blender for Game Asset Creation and Pipeline Integration · LearnSpace
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Blender for Game Asset Creation and Pipeline Integration

Курс от Packt
Продвинутый≈ 18.4 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. Master Blender for game asset creation and seamlessly integrate your models into Unity with this in-depth course. You'll learn how to create modular assets, design procedural materials, and prepare game-ready models using advanced techniques that enhance workflow efficiency and asset quality. Whether you're a beginner or intermediate user of Blender, this course equips you with the skills to bring your game development pipeline to the next level. You’ll begin by establishing a solid workflow for both Blender and Unity, learning how to set preferences, use essential shortcuts, and optimize your workspace. From there, you’ll dive into modeling techniques, exploring everything from basic transformations to advanced procedural material creation. You'll learn how to create assets that are optimized for game engines, including the proper use of textures, materials, and UV mapping. The course covers modular modeling in great detail, focusing on creating interchangeable turret parts, using symmetry and mirroring tools to speed up your work, and refining your assets with real-time feedback in Unity. You’ll also learn how to bake various maps like normal maps and ambient occlusion, helping you create low-poly assets that look detailed and realistic in-game. This course is perfect for aspiring game artists and developers who want to specialize in asset creation for games using Blender and Unity. A basic understanding of Blender or 3D modeling is recommended, as this course covers intermediate to advanced topics in both modeling and integration. By the end of the course, you will be able to create modular game assets in Blender, apply procedural materials, set up a pipeline for Unity integration, and bake high-quality textures and maps for game-ready assets.

Навыки, которые вы освоите

Computer Graphic TechniquesImage QualityData Import/ExportModel OptimizationAnimations

Программа курса

6 модулей · 121 учебных материалов

01Part 2 B.02 Orientation11 материалов

Part 2 B.02 Orientation

Introduction to the Course 'Blender for Game Asset Creation and Pipeline Integration'ЧтениеFull Specialization ResourcesЧтениеProject OverviewВидеоReference MaterialВидео

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Packt - Course Instructors

Преподаватель курса

Blender for Game Asset Creation and Pipeline Integration
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Обучение откроется на Coursera
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Обучение на Coursera

≈ 18.4 ч

6 модулей

Язык: Английский

Часть программы вашего университета
Our WorkflowВидео
Multiple ApproachesВидео
Are You Stuck?Видео
Share Your WorkВидео
Help, I Have Made a Complete Mess!Видео
Understanding and Applying the Workflow and Reference Material Concepts in Game ModelingDIALOGUE
Part 2 B.02 Orientation - AssessmentЗадание
02Part B.03 New To Blender? Start Here!38 материалов

Part B.03 New To Blender? Start Here!

Recommended PreferencesВидеоEditors and WorkspacesВидеоContext MattersВидеоThe 3D ViewportВидеоWalk ModeВидео3D Editor ModesВидеоBlender Is Shortcut Heavy!ВидеоF3 to SearchВидеоAdding ObjectsВидеоTransforming ObjectsВидеоOrigins & 3D CursorВидеоSnappingВидеоDuplicationВидеоUnits and Entering ValuesВидеоEditing Mesh DataВидеоObjects VS Object DataВидеоExtrudingВидеоNamingВидеоSelecting LoopsВидеоFills and InsetsВидеоSeparate and JoinВидеоParentingВидеоCollectionsВидеоBevelsВидеоMirroringВидеоAdding More DetailsВидеоLinked DataВидеоViewport ShadingВидеоWhat is a MaterialВидеоMaterial PropertiesВидеоShading Workspace OverviewВидеоAdding Material SlotsВидеоSee What the Camera SeesВидеоRender EnginesВидеоAdding Lights To A SceneВидеоConfiguring Render SettingsВидеоUnderstanding Blender's Viewport and Mode ManagementDIALOGUEPart B.03 New To Blender? Start Here! - AssessmentЗадание
03Part 2 B.04 Establishing Our Pipeline15 материалов

Part 2 B.04 Establishing Our Pipeline

Section IntroductionВидеоOrigins Are ImportantВидеоApplying TransformsВидеоGrid SnappingВидеоBlock Model The EnvironmentВидеоLocal View & HidingВидеоUsing CollectionsВидеоBlock Modelling A TurretВидеоRe-Linking DuplicatesВидеоAdding MaterialsВидеоUnity Opening .blend FilesВидеоFBX ExportingВидеоMistakes HappenВидеоCreating and Managing Block Models for Game EnvironmentsDIALOGUEPart 2 B.04 Establishing Our Pipeline - AssessmentЗадание
04Part 2 B.05 Modular Models27 материалов

Part 2 B.05 Modular Models

What is ModularВидеоSymmetrise And MirrorsВидеоMirror Tools AddonВидеоWhat Parts and ParentingВидеоExporting Parented Objects 1ВидеоExporting Parented Objects 2ВидеоMaking a Standard BaseВидеоMaking a Standard CoreВидеоJoining ObjectsВидеоSnapping and Pivot PointsВидеоScaling PositionsВидеоDuplicates Vs Circular ArrayВидеоA Simple DriverВидеоFinishing The Basic GatlingВидеоLet's Export and TestВидеоBevelling VerticesВидеоFace IntersectВидеоThe Boolean ModifierВидеоFinishing the Rocket LauncherВидеоCommon Things To MissВидеоMaking The FlamethrowerВидеоUsing Curves for PipesВидеоAdding DetailsВидеоAdding Detail ComponentsВидеоTesting The Final ModelВидеоPreparing and Exporting Modular 3D Models from Blender to UnityDIALOGUEPart 2 B.05 Modular Models - AssessmentЗадание
05Part 2 B.06 Procedural Materials17 материалов

Part 2 B.06 Procedural Materials

Why Procedural MaterialsВидеоShading Workspace OverviewВидеоNew Workspace LayoutВидеоSetup Our Render PipelineВидеоNodes, Sockets and NoodlesВидеоPlaying With MasksВидеоCreating a Basic Edge MaskВидеоCreating A Group NodeВидеоAdding Detail to the Edge MaskВидеоTesting Our Detailed MaskВидеоThe Ambient Occlusion NodeВидеоUsing TexturesВидеоThe Bump NodeВидеоUsing Our Procedural TexturesВидеоAdd Materials To All TurretsВидеоCreating and Using Mask-Based Edge Wear in Blender MaterialsDIALOGUEPart 2 B.06 Procedural Materials - AssessmentЗадание
06Part 2 B.07 Getting Game Ready13 материалов

Part 2 B.07 Getting Game Ready

Creating a New Image TextureВидеоSmart UV UnwrappingВидеоMultiple Object UnwrapВидеоBaking SettingsВидеоRender Passes & Baking the Base ColourВидеоBaking the Normal MapВидеоBaking Ambient OcclusionВидеоBaking a Metallic MapВидеоCompositing a Metal - Smoothness TextureВидеоConclusion to the Course 'Blender for Game Asset Creation and Pipeline Integration'ЧтениеPart 2 B.07 Getting Game Ready - AssessmentЗаданиеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание