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Create Minecraft-Inspired Voxel Worlds - Unity 6 Compatible · LearnSpace
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Create Minecraft-Inspired Voxel Worlds - Unity 6 Compatible

Курс от Packt
Средний≈ 19 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this hands-on course, you will learn to create immersive voxel worlds inspired by Minecraft, using Unity 6. Start by understanding the fundamental concepts of voxel-based environments, from voxels and 3D arrays to chunk-building techniques and rendering optimization. You will be introduced to essential tools like Perlin Noise and fractal algorithms, which are used to sculpt realistic terrains. By learning to create complex worlds with dynamic features like fluid mechanics, trees, and caves, you’ll develop an intuitive understanding of procedural generation and real-time game development. You will also gain experience in managing large worlds, optimizing performance, and enabling player interactions. Throughout the course, practical challenges and projects help cement your skills and push you to refine your understanding. This course will guide you through the creation of a world that feels expansive and immersive, with seamless world generation and player-driven exploration. You will learn how to build blocks, create natural landscapes, and introduce interactive elements like mining and construction. The course also covers advanced features such as saving and loading game data, dynamic block types, and the addition of environmental effects such as water and biomes. By following along with the structured modules, you will progressively build the skills necessary to design and develop a Minecraft-like voxel game environment in Unity 6. The course is designed for aspiring game developers and Unity enthusiasts who want to dive deeper into voxel world creation. No prior experience with Unity is required, although familiarity with basic game development concepts will be helpful. Expect to work hands-on with Unity and apply game development techniques to real-world projects. This is an intermediate-level course designed to take your skills to the next level. By the end of the course, you will be able to create complex voxel worlds in Unity, implement procedural terrain generation, optimize performance, and build interactive gameplay mechanics. You’ll have a solid grasp of Unity 6 and voxel-based game development techniques, equipping you to build your own 3D environments and games.

Навыки, которые вы освоите

Computer Graphic TechniquesMemory ManagementFile I/OInteractive Design

Программа курса

12 модулей · 106 учебных материалов

01Introduction8 материалов

Introduction

WelcomeВидеоFull Course ResourcesЧтениеJoin the H3D Student CommunityВидеоVoxelsВидео

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Packt - Course Instructors

Преподаватель курса

Create Minecraft-Inspired Voxel Worlds - Unity 6 Compatible
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Обучение на Coursera

≈ 19 ч

12 модулей

Язык: Английский

Часть программы вашего университета
3D Array and Data ManagementВидео
Why You Can't Build Minecraft with CubesВидео
Cube World ChallengeВидео
Updating to Unity 6Видео
02How to Build a Block11 материалов

How to Build a Block

The Anatomy of a CubeВидеоHow to Build a Quad Part 1ВидеоHow to Build a Quad Part 2ВидеоHow to Build a Cube Part 1ВидеоHow to Build a Cube Part 2ВидеоMerging Meshes Part 1ВидеоMerging Meshes Part 2ВидеоTexturing Quads and BlocksВидеоCreating Block Types and Assigning TexturesВидеоCreating and Texturing Cubes in UnityDIALOGUEHow to Build a Block - AssessmentЗадание
03How to Build a Chunk9 материалов

How to Build a Chunk

How to Put a Chunk Together Part 1ВидеоHow to Put a Chunk Together Part 2ВидеоHow to Put a Chunk Together Part 3ВидеоHow to Put a Chunk Together Part 4ВидеоGetting to Know the Block NeighboursВидеоDrawing Only Visible QuadsВидеоAdding AirВидеоUnderstanding and Building Chunk Meshes in UnityDIALOGUEHow to Build a Chunk - AssessmentЗадание
04Sculpting a Landscape6 материалов

Sculpting a Landscape

The Theory of NoiseВидеоGraphing NoiseВидеоFractal Brownian MotionВидеоAdding Heights to a ChunkВидеоUsing Perlin Noise to Generate Landscape HeightsDIALOGUESculpting a Landscape - AssessmentЗадание
05How to Build a World8 материалов

How to Build a World

Making Chunk Adjustments for World UseВидеоThe World ClassВидеоBuilding the World with a Co-routineВидеоExploring the World on FootВидеоLoading with a Progress BarВидеоSwitching Camera ControlВидеоBuilding a Chunked Voxel World in UnityDIALOGUEHow to Build a World - AssessmentЗадание
06Creating Layers11 материалов

Creating Layers

Graphing More Perlin NoiseВидеоPlacing Grass On TopВидеоPreparing for Multiple LayersВидеоAdding a Layer with ProbabilityВидеоDefining a Seam of MineralsВидеоThree Dimensional Perlin NoiseВидеоGraphing 3D Perlin NoiseВидеоAdding Caves Into the ChunksВидеоBedrockВидеоCreating Layers and Caves in a Block-Based WorldDIALOGUECreating Layers - AssessmentЗадание
07Player Interaction10 материалов

Player Interaction

Building by the ColumnВидеоExpanding the World with Player Movement Part 1ВидеоExpanding the World with Player Movement Part 2ВидеоExpanding the World with Player Movement Part 3ВидеоHiding ChunksВидеоProcessing Blocks in ParallelВидеоBuilding in the BackgroundВидеоSomething Went Wrong on the Way to the CoreВидеоDynamic Chunk Generation and Efficient World Building in UnityDIALOGUEPlayer Interaction - AssessmentЗадание
08Mining and Construction12 материалов

Mining and Construction

Digging Holes Part 1ВидеоDigging Holes Part 2ВидеоA Blocking Building MenuВидеоBuilding BlocksВидеоBuilding Across ChunksВидеоDecals and Secondary UVsВидеоAdding Secondary UVs to a QuadВидеоParallel Processing of Meshes with Two Sets of UVsВидеоBreaking BlocksВидеоHealing BlocksВидеоImplementing Block Clicking and Cracking Visuals in Unity ChunksDIALOGUEMining and Construction - AssessmentЗадание
09Saving and Loading9 материалов

Saving and Loading

Serialising World DataВидеоExtracting World DataВидеоSaving to a FileВидеоReading World Data from FileВидеоLoading World Data into Chunk DataВидеоLoading From File Loading BarВидеоHiding the Extra WorldВидеоSaving and Loading World Data in C#DIALOGUESaving and Loading - AssessmentЗадание
10Dynamic Block Types11 материалов

Dynamic Block Types

Block Neighbours and ChunksВидеоFalling BlocksВидеоDigging BeneathВидеоFluid BlocksВидеоControlling FlowВидеоPlanting TreesВидеоGrowing TreesВидеоA Tree DesignerВидеоThe Water TableВидеоDeveloping Dynamic Blocks and Fluid SimulationDIALOGUEDynamic Block Types - AssessmentЗадание
11Improvements & Extras8 материалов

Improvements & Extras

Blocks with TransparencyВидеоAdjusting for Two Meshes Per ChunkВидеоUV Scrolling of Water TextureВидеоBeing UnderwaterВидеоA Word on BiomesВидеоBiome Challenge ProjectВидеоHandling Multiple Meshes for Transparency and Fluid Effects in Unity ChunksDIALOGUEImprovements & Extras - AssessmentЗадание
12Final Words3 материалов

Final Words

Some Final Words from PennyВидеоFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание