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Effective Game Design Patterns - Unity 6 Compatible · LearnSpace
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Effective Game Design Patterns - Unity 6 Compatible

Курс от Packt
Средний≈ 14.2 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you'll unlock the full potential of game development by mastering essential design patterns in Unity 6. You’ll learn how to enhance your game’s architecture, optimize performance, and create more scalable and maintainable projects. As you progress, you will dive deep into key design patterns such as Command, Flyweight, Observer, Prototype, Singleton, State, and Object Pool. Each section takes you step-by-step through these concepts, with practical examples and exercises in Unity 6. You'll gain a deeper understanding of the benefits of each pattern and how to implement them effectively in your projects. The course is structured to start with a solid foundation, covering everything from memory optimization with the Flyweight Pattern to implementing complex AI behaviors using the State Pattern. Through hands-on experience and problem-solving challenges, you’ll refine your skills in Unity and game design principles. This course is perfect for intermediate game developers who are familiar with Unity and want to level up their game design skills. There are no strict prerequisites, but prior experience with Unity and C# programming will help you get the most out of this course. The course is designed to help you build scalable, maintainable, and optimized games while providing you with practical tools to solve real-world development challenges. By the end of the course, you will be able to apply design patterns to improve your game’s architecture, optimize performance, create reusable systems, and streamline development processes using Unity 6.

Навыки, которые вы освоите

Memory ManagementObject Oriented DesignCode ReusabilityC# (Programming Language)Software ArchitectureData-oriented programmingArtificial Intelligence

Программа курса

9 модулей · 54 учебных материалов

01Introduction4 материалов

Introduction

IntroductionВидеоFull Course ResourcesЧтениеJoin the H3D Student CommunityВидеоUpdating to Unity 6Видео
02The Command Pattern6 материалов

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Packt - Course Instructors

Преподаватель курса

Effective Game Design Patterns - Unity 6 Compatible
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в новой вкладке

Обучение на Coursera

≈ 14.2 ч

9 модулей

Язык: Английский

Часть программы вашего университета

The Command Pattern

Commands Part 1ВидеоCommands Part 2ВидеоCommands Part 3ВидеоCommands Part 4ВидеоImplementing Commands, Undo, and Replay in UnityDIALOGUEThe Command Pattern - Assessment Задание
03The Flyweight Pattern9 материалов

The Flyweight Pattern

Investigating MemoryВидеоScriptable Objects Part 1ВидеоScriptable Objects Part 2ВидеоUnity's ECS Part 1ВидеоUnity's ECS Part 2ВидеоUnity's ECS Part 3ВидеоA little ECS Optimisation ExtraВидеоUnderstanding the Flyweight Pattern in UnityDIALOGUEThe Flyweight Pattern - AssessmentЗадание
04The Observer Pattern7 материалов

The Observer Pattern

Observers Part 1ВидеоObservers Part 2ВидеоObservers Part 3ВидеоObservers Part 4ВидеоObservers Part 5ВидеоImplementing the Observer Pattern in UnityDIALOGUEThe Observer Pattern - AssessmentЗадание
05The Prototype Pattern5 материалов

The Prototype Pattern

The Prototype PatternВидеоCloning a Game ObjectВидеоDynamic Prefab CreationВидеоCreating and Cloning Procedural Game Objects in UnityDIALOGUEThe Prototype Pattern - AssessmentЗадание
06The Singleton Pattern4 материалов

The Singleton Pattern

The SingletonВидеоUsing a SingletonВидеоUnderstanding and Implementing the Singleton Pattern in UnityDIALOGUEThe Singleton Pattern - AssessmentЗадание
07The State Pattern8 материалов

The State Pattern

The State PatternВидеоCreating and Using a State ClassВидеоPatrolling the PerimeterВидеоChasing the Player Part 1ВидеоChasing the Player Part 2ВидеоState ChallengeВидеоImplementing State Behaviors in Unity AIDIALOGUEThe State Pattern - AssessmentЗадание
08The Object Pool6 материалов

The Object Pool

Setting Up the ProjectВидеоAdding in an Object PoolВидеоExtending the Object PoolВидеоBlowing Up the ShipВидеоImplementing Object Pooling in a Space Shooter GameDIALOGUEThe Object Pool - AssessmentЗадание
09And…5 материалов

And…

More PatternsВидеоFinal WordsВидеоAnd… - AssessmentЗаданиеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание