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Essential Guide to Multiplayer Games with Godot 4.0 · LearnSpace
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courseraПрограммирование

Essential Guide to Multiplayer Games with Godot 4.0

Курс от Packt
Средний≈ 10.4 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course is your ultimate guide to mastering multiplayer game development using Godot 4.0. Learn how to harness the power of the high-level network API to build immersive online experiences. Through hands-on projects, you will develop the skills necessary to create seamless multiplayer features in your games. By the end of the course, you will have the knowledge and experience to implement network APIs, build multiplayer game lobbies, create online chat systems, and optimize performance for smoother gameplay. The course covers everything from fundamental networking concepts to advanced game development techniques. What sets this course apart is its practical approach. You’ll work on real-world projects that demonstrate how to apply multiplayer features and optimize networking. With step-by-step guidance, you’ll progressively build an online top-down space-shooting adventure, learning as you go. The course is perfect for game developers familiar with Godot who wish to extend their games into the multiplayer realm. It is also suitable for network engineers who want to gain practical, hands-on experience with multiplayer game development. A solid understanding of Godot’s scene tree and GDScript is recommended.

Навыки, которые вы освоите

API DesignPerformance TuningVideo Game DevelopmentSecure CodingServersDebuggingNetwork Performance ManagementCommunication SystemsAnimation and Game DesignGame DesignProgram DevelopmentJSONNetwork ProtocolsServer SideGeneral NetworkingAuthenticationsNetwork TroubleshootingComputer NetworkingReal Time Data

Программа курса

13 модулей · 101 учебных материалов

01Setting up a server for multiplayer game6 материалов

Building Multiplayer Connections with Godot's Network API

OverviewВидеоSetting Up a ServerЧтениеUnderstanding the ENetMultiplayerPeer ClassЧтениеHow Does This Connection Happen?Чтение

Учитесь у экспертов

Packt - Course Instructors

Преподаватель курса

Essential Guide to Multiplayer Games with Godot 4.0
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Обучение на Coursera

≈ 10.4 ч

13 модулей

Язык: Английский

Часть программы вашего университета
Creating the ClientЧтение
Multiplayer Game Networking FundamentalsЗадание
02Sending and receiving data10 материалов

Building Secure Multiplayer Communication in Godot

OverviewВидеоSending and Receiving DataЧтениеIntroduction to the JSON FormatЧтениеSending Packets with PacketPeerUDPЧтениеSending Players' CredentialsЧтениеListening to Packets with UDPServerЧтениеLoading a Fake DatabaseЧтениеReplying to the Authentication RequestЧтениеMaintaining the Player's SessionЧтениеNetwork Communication FundamentalsЗадание
03Making a lobby to gather players together9 материалов

Building Multiplayer Lobbies with Godot's High-Level Networking

OverviewВидеоMaking a Lobby to Gather Players TogetherЧтениеIntroducing the @rpc AnnotationЧтениеUnderstanding the Multiplayer AuthorityЧтениеRemaking the Login Screen with RPCsЧтениеCreating the RPC Functions TemplateЧтениеAdding the Player's AvatarЧтениеRetrieving Players' AvatarsЧтениеMultiplayer Game Networking FundamentalsЗадание
04Creating an online chat5 материалов

Building Real-Time Communication: Online Chat in Godot Multiplayer

OverviewВидеоCreating an Online ChatЧтениеUnderstanding ChannelsЧтениеSending Chat MessagesЧтениеNetwork Communication in Online Chat SystemsЗадание
05Making an online quiz game8 материалов

Building Multiplayer Quiz Experiences with Godot Networking

OverviewВидеоMaking an Online Quiz GameЧтениеSetting Up a Lobby for the Quiz GameЧтениеStarting the MatchЧтениеImplementing Online TurnsЧтениеTurning Local Mechanics Into Remote GameplayЧтениеSending Players' Answers to the ServerЧтениеMultiplayer Game Mechanics and ArchitectureЗадание
06Building an online checkers game8 материалов

From Local Play to Online Multiplayer: Engineering Real-Time Checkers

OverviewВидеоBuilding an Online Checkers GameЧтениеIntroducing the Checkers ProjectЧтениеComprehending the FreeCell SceneЧтениеSerializing Players' TurnsЧтениеRemoving a Piece from the BoardЧтениеEnabling and Disabling Team PiecesЧтениеOnline Checkers Game FundamentalsЗадание
07Developing an online Pong6 материалов

Mastering Multiplayer Synchronization in Pong

OverviewВидеоDeveloping an Online Pong GameЧтениеManaging Players' ScoresЧтениеSetting Up Online Multiplayer PaddlesЧтениеSyncing Remote ObjectsЧтениеOnline Pong Game Development ConceptsЗадание
08Designing an online co-op platformer7 материалов

Building Seamless Online Multiplayer Platformers

OverviewВидеоCreating an Online Co-Op Platformer PrototypeЧтениеUnveiling the Crate ClassЧтениеSpawning Players in the MatchЧтениеSetting Up the Player Multiplayer ControlsЧтениеSyncing Physical ObjectsЧтениеDesigning Online Co-Op Platformer MechanicsЗадание
09Creating a top-down adventure game13 материалов

Building Multiplayer Worlds: From Player Scenes to Server-Side Quests

OverviewВидеоCreating an Online Adventure PrototypeЧтениеUnderstanding the Player SceneЧтениеRepresenting a Quest as a NodeЧтениеManaging Players' QuestsЧтениеDisplaying Quest InformationЧтениеLogging the Player in to the ServerЧтениеImplementing Server-Side AuthenticationЧтениеSyncing the PlayersЧтениеSeparating Server and Client ResponsibilitiesЧтениеStoring and Retrieving Data on the ServerЧтениеImplementing the Quest System's Server SideЧтениеCore Mechanics of Game DevelopmentЗадание
10Debugging and profiling the network9 материалов

Mastering Network Diagnostics and Performance Optimization in Godot

OverviewВидеоDebugging and Profiling the NetworkЧтениеDebugging with the Errors TabЧтениеExploring the Profiler TabЧтениеExploring the Monitors TabЧтениеGrasping the Misc TabЧтениеIdentifying the Project's BottlenecksЧтениеUsing the Monitors TabЧтениеNetwork Debugging and Profiling FundamentalsЗадание
11Optimizing data requests5 материалов

Streamlining Network Traffic for Efficient Multiplayer Games

OverviewВидеоOptimizing Data RequestsЧтениеDecreasing the Requests CountЧтениеDecreasing Asteroid's Syncing CountЧтениеEfficient Data Transmission in Multiplayer GamesЗадание
12Implementing prediction and interpolation8 материалов

Mastering Smooth Gameplay: Lag Compensation, Prediction, and Interpolation

OverviewВидеоImplementing Lag CompensationЧтениеDealing with Unreliable PacketsЧтениеImplementing Server-Side MotionЧтениеBridging the Gaps with InterpolationЧтениеPlaying Ahead with PredictionЧтениеGazing into the Future with ExtrapolationЧтениеMastering Game Network TechniquesЗадание
13Caching data to decrease bandwidth7 материалов

Optimizing Game Performance with Smart Caching Strategies

OverviewВидеоCaching Data to Decrease BandwidthЧтениеSetting Up the HTTPRequest NodeЧтениеSetting Up the Scenes and DatabaseЧтениеImplementing Texture CachingЧтениеImplementing Database CachingЧтениеEfficient Data Transfer in Online ApplicationsЗадание