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Foundations of Unreal Engine 5 and Basic Environment Design · LearnSpace
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Foundations of Unreal Engine 5 and Basic Environment Design

Курс от Packt
Начальный≈ 11.1 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

Updated in May 2025. This course now features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. This course provides an in-depth journey into the basics of Unreal Engine 5, guiding you from project setup to creating complex environments. You’ll begin by learning the essentials of UE5, including its interface, layout, and viewport navigation. Once comfortable with the platform, you’ll progress to designing with basic primitives and blocking out initial designs to visualize your projects' structure. As the course advances, you’ll explore environment design techniques using UE5’s Landscape tool, creating terrains and adding fine details to give your world a natural, organic feel. The Quixel Megascans library will open new possibilities, providing access to high-quality assets that can be integrated and modified to fit your unique projects. Along the way, you’ll build a 3D bridge, utilizing cutting-edge UE5 features like Nanite for asset optimization. The final section refines your skills in texture application and asset customization, including UV tiling, material adjustments, and structural detailing. By the end of the course, you’ll have designed a complete 3D environment, with added roof, hut, and foundation elements, optimized to create visually striking scenes. This course equips you with the foundational skills to bring your creative visions to life in Unreal Engine 5. This course is ideal for aspiring 3D artists, game developers, and digital creators interested in learning Unreal Engine 5. No prior experience with UE5 is required, but a basic understanding of 3D modeling software will be helpful.

Навыки, которые вы освоите

Unreal Engine3D AssetsComputer GraphicsScalabilityFine-tuningComputer Graphic TechniquesPerformance TuningGame DesignVirtual EnvironmentDevelopment EnvironmentUser Interface (UI)Design

Программа курса

13 модулей · 48 учебных материалов

01Introduction3 материалов

Introduction

Introduction to the SpecializationВидеоIntroduction to the Course 'Foundations of Unreal Engine 5 and Basic Environment Design'ЧтениеFull Specialization ResourcesЧтение
02Setting Up UE5 Project2 материалов

Setting Up UE5 Project

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Packt - Course Instructors

Преподаватель курса

Foundations of Unreal Engine 5 and Basic Environment Design
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Обучение на Coursera

≈ 11.1 ч

13 модулей

Язык: Английский

Субтитры: Казахский

Часть программы вашего университета
Create a New UE5 ProjectВидео
Creating and Setting Up a New Unreal Engine ProjectDIALOGUE
03Introduction to Unreal Engine 5 Software3 материалов

Introduction to Unreal Engine 5 Software

Introduction to UE5 LayoutВидеоIntroduction to UE5 ViewportВидеоExploring Unreal Engine 5 UIDIALOGUE
04Blocking Out a Grey Box4 материалов

Blocking Out a Grey Box

Blocking Out Basic DesignВидеоEnabling Modelling Mode Plugin and Saving Out LevelВидеоAssessment 1ЗаданиеBuilding Basic Environments in Unreal Engine 5DIALOGUE
05Sculpting Out Terrain within UE53 материалов

Sculpting Out Terrain within UE5

Using Landscape ToolВидеоSculpting Large-Scale TerrainВидеоLandscaping in Unreal EngineDIALOGUE
06Using Quixel Library2 материалов

Using Quixel Library

Introduction to Quixel Bridge and Engine ScalabilityВидеоUsing Quixel Bridge for Unreal EngineDIALOGUE
07Building a Bridge for the Scene6 материалов

Building a Bridge for the Scene

Setting Up Nanite to Build a BridgeВидеоWorking with Grouped AssetsВидеоCreating Variations Within Bridge FoundationВидеоBreaking Up the Silhouette of a BridgeВидеоAssessment 2ЗаданиеPositioning and Scaling in Unreal EngineDIALOGUE
08Adjusting Quixel Assets3 материалов

Adjusting Quixel Assets

Manipulating Quixel Assets as a Whole for the BridgeВидеоAdjusting Quixel Asset MaterialsВидеоAdjusting and Positioning Assets in Unreal Engine 5DIALOGUE
09Adding Textures to Our 3D Hut3 материалов

Adding Textures to Our 3D Hut

UV Tiling for the Roof Surface MaterialВидеоCreating Wall Textures Using UV ProjectionsВидеоUsing Quixel Materials in Unreal Engine 5DIALOGUE
10Creating Additional Detail for Our Virtual Roof5 материалов

Creating Additional Detail for Our Virtual Roof

Creating Roof AttachmentВидеоColor Correcting for Roof Attachment TexturesВидеоSetting Up Edges of Our RoofsВидеоAssessment 3ЗаданиеWorking with Unreal Engine 5 Filters and TexturesDIALOGUE
11Working with Roof Frames4 материалов

Working with Roof Frames

Modelling Default MeshesВидеоDecorating Roof FrameВидеоAligning Rooftop BeamsВидеоUsing Unreal Engine Modeling ToolsDIALOGUE
12Adding Custom Detail to Our Roof4 материалов

Adding Custom Detail to Our Roof

Deforming Rooftop BeamsВидеоAdjusting Color on Multiple Material VariablesВидеоSetting Up the Supports for Our HutВидеоUsing Modeling Mode in Unreal EngineDIALOGUE
13Adding 3D Meshes to Our Hut Foundation6 материалов

Adding 3D Meshes to Our Hut Foundation

Building FoundationВидеоConclusion to the Course 'Foundations of Unreal Engine 5 and Basic Environment Design'ЧтениеBuilding Realistic Environment Details in Unreal Engine 5DIALOGUEAssessment 4ЗаданиеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание