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Implementing Movement and Decision-Making Systems · LearnSpace
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Implementing Movement and Decision-Making Systems

Курс от Packt
Средний≈ 10.2 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. Dive into the world of AI-driven vehicles and intelligent movement systems with this hands-on course. You will learn to program complex AI behaviors such as autonomous navigation, decision-making, and vehicle physics. The course covers topics like wheel physics, navigation meshes, finite state machines (FSMs), and autonomous movement patterns, empowering you to create dynamic, interactive agents that respond to their environment. The journey begins with vehicle physics, where you'll configure wheel colliders, apply forces, and set up a circuit with waypoints. Next, you’ll explore navigation meshes in Unity, optimizing AI movement through NavMesh agents and teaching characters how to follow and interact with players. The course also introduces the concept of finite state machines to structure your AI agents’ decision-making process, from patrolling to chasing and evading. This course is tailored for game developers looking to enhance their AI systems with advanced movement and decision-making capabilities. While it is ideal for intermediate learners, prior experience with Unity and basic programming concepts is recommended. By the end, you will have a deep understanding of how to implement autonomous agents in game environments and refine their behaviors for enhanced realism.

Навыки, которые вы освоите

Artificial IntelligenceUnity EngineSoftware Design PatternsAgentic WorkflowsGame DesignAgentic systemsScriptingC# (Programming Language)Program DevelopmentSimulationsVideo Game Development

Программа курса

4 модулей · 49 учебных материалов

01Vehicles18 материалов

Vehicles

Introduction to the Course 'Implementing Movement and Decision-Making Systems'ЧтениеFull Specialization ResourcesЧтениеSetting up Wheel PhysicsВидеоForces on WheelsВидео

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Packt - Course Instructors

Преподаватель курса

Implementing Movement and Decision-Making Systems
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Обучение откроется на Coursera
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Обучение на Coursera

≈ 10.2 ч

4 модулей

Язык: Английский

Субтитры: Казахский

Часть программы вашего университета
Constructing a Simple CarВидео
Turning the Steering WheelВидео
Creating a Circuit with WaypointsВидео
Automatically Driving a Circuit Part 1Видео
BrakingВидео
Driving ForcesВидео
Improved Driving TacticsВидео
Adding a Progress TrackerВидео
Adding Antiroll StabilizingВидео
Reconfiguring for Car Setting TestingВидео
Avoiding Other DriversВидео
Improving Avoidance and ReversingВидео
Car Physics Fundamentals with Wheel CollidersDIALOGUE
Vehicles - AssessmentЗадание
02Navigation Meshes8 материалов

Navigation Meshes

Navigation Mesh IntroductionВидеоFrom Waypoints to Navigation MeshesВидеоNavMesh Agents Part 1ВидеоNavMesh Agents Part 2ВидеоNavMesh Agents Part 3ВидеоFollowing a Player on a NavMeshВидеоMastering Unity NavMesh and PathfindingDIALOGUENavigation Meshes - AssessmentЗадание
03Finite State Machines9 материалов

Finite State Machines

Finite State MachinesВидеоCreating a State ClassВидеоPatrollingВидеоBuilding the AI ClassВидеоChasing the Player Part 1ВидеоChasing the Player Part 2ВидеоFSM ChallengeВидеоUsing Finite State Machines in UnityDIALOGUEFinite State Machines - AssessmentЗадание
04Autonomously Moving Agents14 материалов

Autonomously Moving Agents

Seek and FleeВидеоPursuitВидеоEvadeВидеоWanderВидеоHide Part 1ВидеоHide Part 2ВидеоHide Part 3ВидеоComplex BehaviorsВидеоBehavior ChallengeВидеоConclusion to the Course 'Implementing Movement and Decision-Making Systems'ЧтениеInteractive Unity Programming: Steering BehaviorsDIALOGUEAutonomously Moving Agents - AssessmentЗаданиеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание