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Procedural Weapon Generation with Blender 4.4 · LearnSpace
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courseraПрограммирование

Procedural Weapon Generation with Blender 4.4

Курс от Packt
Средний≈ 10 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you’ll dive into procedural weapon generation with Blender 4.4. Starting with setting up your project goals and gathering reference material, you’ll learn how to model weapon components using Blender’s powerful tools. As you progress, you’ll master Geometry Nodes to assemble and manipulate parts, adding randomness to designs, and automating the process with Python scripting. You will explore every stage of the workflow, from building the initial components to refining your procedural setup. This course is perfect for game designers and 3D modelers who want to learn efficient, automated workflows for weapon creation. Whether you're new to Blender or want to enhance your skills, this course will equip you with the knowledge to create complex procedural weapon models. By the end of the course, you’ll be able to generate procedural weapons, apply randomness, automate workflows with Python, and export models for use in games or other projects.

Навыки, которые вы освоите

Scripting Languages

Программа курса

4 модулей · 66 учебных материалов

01Welcome and Setup13 материалов

Welcome and Setup

Welcome To The CourseВидеоFull Course ResourcesЧтениеSuitability Of Procedural GenerationВидеоSetting Project GoalsВидео

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Packt - Course Instructors

Преподаватель курса

Procedural Weapon Generation with Blender 4.4
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Обучение откроется на Coursera
в новой вкладке

Обучение на Coursera

≈ 10 ч

4 модулей

Язык: Английский

Часть программы вашего университета
Outlining Our First SpecificationВидео
Gather Reference MaterialВидео
Use PureRef For ImagesВидео
Modelling Your First ComponentsВидео
3 Axe ChallengeВидео
Materials and Material SlotsВидео
Preparing Your Models For ExportВидео
Export Your Models and TestingВидео
Section Wrap UpВидео
02Assembling Using Geometry Nodes17 материалов

Assembling Using Geometry Nodes

Welcome To Section 2ВидеоOrigin ManipulationВидеоGeometry Nodes OverviewВидеоInstancing On PointsВидеоCollection InfoВидеоRandom ValuesВидеоManaging External Input ValuesВидеоUsing A Grid For Displaying ModelsВидеоA Random Seed Using TimeВидеоA Random Seed Using PositionВидеоOrganising NodesВидеоFake UsersВидеоA Random Seed Using ScriptingВидеоExporting Random AxesВидеоSection Wrap UpВидеоUsing Geometry Nodes to Generate Procedural AxesDIALOGUEAssembling Using Geometry Nodes - AssessmentЗадание
03Automation With Python21 материалов

Automation With Python

Welcome To Section 3ВидеоThe Sections JourneyВидеоFinding Code - ReferencesВидеоFinding Code - In BlenderВидеоPseudo CodingВидеоImporting ModulesВидеоClearing The ConsoleВидеоFinding An Object Using PythonВидеоSelecting An Object By NameВидеоApplying A ModifierВидеоMaking A Single PointВидеоA Quick Code Check And TidyВидеоSave and RevertВидеоAdding a Modifier In PythonВидеоExporting As A Glft In PythonВидеоCreating An Export FolderВидеоCreating A For Range LoopВидеоRefactoring Our Code & FunctionsВидеоSection Wrap UpВидеоAutomating Object Selection and Export in Blender with PythonDIALOGUEAutomation With Python - AssessmentЗадание
04Adding More Elements15 материалов

Adding More Elements

Section IntroductionВидеоWhat Problem Are We SolvingВидеоUsing A Bounding BoxВидеоCreating Vertex GroupsВидеоInstancing On A Vertex GroupВидеоExportable Attachment PointsВидеоSetting Up A New Export ScriptВидеоSelecting Objects In A CollectionВидеоSelecting Children Of An ObjectВидеоExporting Individual Weapon ComponentsВидеоExporting Components - Using A List (EXTRA)ВидеоSection Wrap UpВидеоAdding More Elements - AssessmentЗаданиеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание