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Unity 2022 in 3D: First Person Shooters and Game AI · LearnSpace
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Unity 2022 in 3D: First Person Shooters and Game AI

Курс от Packt
Средний≈ 4.5 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course focuses on advancing your Unity skills by building immersive 3D first-person shooters (FPS) and implementing AI-driven gameplay. You will explore 3D level design, integrating audio, and using AI to create dynamic, challenging enemies. This course equips you with the ability to build engaging and interactive 3D games using Unity 2022. Through practical projects, learners will transition from 2D to 3D game development, diving into first-person shooter (FPS) mechanics. You'll develop modular game levels, integrate lighting and audio, and explore AI systems that enhance gameplay. You'll also learn about behavior trees, sensors, and machine learning agents, giving you the skills to create intelligent game characters that react to players. The course combines theoretical concepts with practical projects, ensuring that each learner not only understands the fundamentals but also applies them in real-world game development scenarios. You will develop the skills to design engaging levels, improve gameplay with AI, and polish the player experience to a professional standard. This course is ideal for intermediate game developers who want to elevate their 3D game development skills and incorporate advanced AI. Familiarity with Unity basics and C# programming is recommended to ensure the course's full potential is realized. This course is part two of a three-course Specialization designed to provide a comprehensive learning pathway in this subject area. Learners are encouraged to complete part one before attempting this course.

Навыки, которые вы освоите

Artificial Intelligence and Machine Learning (AI/ML)Artificial IntelligenceUnity EngineVideo Game DevelopmentObject Oriented DesignMachine Learning MethodsComputer Graphic Techniques3D AssetsMachine LearningC# (Programming Language)Generative AIGame Design

Программа курса

4 модулей · 46 учебных материалов

01Creating a 3D First Person Shooter (FPS)11 материалов

Building Immersive 3D Worlds: Modular Design and Player Interaction in Unity

OverviewВидеоIntroductionЧтениеGreyboxing a 3D Environment with ProBuilder and PrefabsЧтениеGrid SnappingЧтение

Учитесь у экспертов

Packt - Course Instructors

Преподаватель курса

Unity 2022 in 3D: First Person Shooters and Game AI
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Обучение на Coursera

≈ 4.5 ч

4 модулей

Язык: Английский

Субтитры: Арабский, Французский, Итальянский, Корейский, Индонезийский, Испанский, Японский

Часть программы вашего университета
Making Modular PartsЧтение
Greyboxing the Level DesignЧтение
Creating an FPS Player Character with the Unity Starter AssetЧтение
Getting AroundЧтение
Implementing a Triggered Event in Our Level DesignЧтение
Code Reuse in Practice Adding Premade Components to the PlayerЧтение
Foundations of 3D First Person Shooter DesignЗадание
02Continuing the FPS Game11 материалов

Building Immersive Game Worlds: Art, Prefabs, and Lighting in Unity

OverviewВидеоIntroductionЧтениеReplacing Prefab InstancesЧтениеApplying New MaterialsЧтениеPainting/Scattering ObjectsЧтениеRendering Layers for DecalsЧтениеSetting the URP Forward+ Rendering PathЧтениеBake That LightingЧтениеLighting SettingsЧтениеLight ProbesЧтениеLighting and Rendering in Game EnvironmentsЗадание
03Enhancing the FPS Game with Audio13 материалов

Crafting Immersive Game Audio: From Soundscapes to SOLID Architecture

OverviewВидеоIntroductionЧтениеCreating a Simple Audio ManagerЧтениеBuilding an Immersive Soundscape with Music, SFX, and AmbianceЧтениеImplementing Audio Player MusicЧтениеSOLID Refactoring with the IPlaySound InterfaceЧтениеUpdating AudioManagerЧтениеPlaying SFX 3DЧтениеAssigning the Audio ClipЧтениеImplementing PlayAmbientSoundЧтениеEnhancing the Audio Experience with Footsteps and Reverb ZonesЧтениеImplementing Audio Player FootstepsЧтениеAudio Integration in Game DevelopmentЗадание
04Implementing AI with Sensors, Behavior Trees, and ML-Agents11 материалов

Building Intelligent NPCs: From Navigation to Machine Learning

OverviewВидеоIntroductionЧтениеRefactoring the PatrolWaypoints Class for NavMeshЧтениеRevising the Update MethodsЧтениеConfiguring the Enemy NavMesh Agent (Prefab)ЧтениеConfiguring the NavMesh SurfaceЧтениеDynamic Enemies with Sensors and Behavior TreesЧтениеDetecting the Player Within an FOV SensorЧтениеWrangling Behaviors with a Behavior TreeЧтениеIntroducing ML with ML-AgentsЧтениеAI and Navigation in Game DevelopmentЗадание