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Vectors and Intersections in Game Development · LearnSpace
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courseraПрограммирование

Vectors and Intersections in Game Development

Курс от Packt
Средний≈ 9.4 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. This course introduces you to two foundational concepts in game development: vectors and intersections. Understanding vectors allows you to handle movement, rotation, and transformations in both 2D and 3D spaces, which are essential in game mechanics and graphics. Intersections, on the other hand, are crucial for calculating collisions, raycasting, and physics simulations, ensuring that your game worlds respond realistically. You will start by learning the fundamentals of vectors, including operations such as the dot and cross products, normalization, and how to use them for rotating and moving objects. As you move through the course, you'll build practical skills with real-world challenges, such as creating a 2D look-at function or transforming objects in 3D. The course will then transition to intersection techniques, starting with basic line-segment intersections and moving to more advanced concepts like planes, reflections, and projections. By applying these in Unity, you'll deepen your understanding of how game engines use intersections for collision detection and object placement. This course is ideal for anyone interested in game development, 3D graphics, or computer programming. It’s especially beneficial for intermediate-level developers who are familiar with basic programming concepts and want to expand their skill set. The course assumes you have some prior knowledge of game development and programming, especially in C# and Unity. By the end of the course, you will be able to apply vector math to game objects in both 2D and 3D spaces, solve intersection problems between lines and planes, and implement these skills using Unity to create realistic game mechanics and interactions.

Навыки, которые вы освоите

Applied MathematicsGame Design

Программа курса

2 модулей · 36 учебных материалов

01Vectors18 материалов

Vectors

Introduction to the Course 'Vectors and Intersections in Game Development'ЧтениеFull Specialization ResourcesЧтениеIntroduction to Vectors Part 1ВидеоIntroduction to Vectors Part 2Видео

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Packt - Course Instructors

Преподаватель курса

Vectors and Intersections in Game Development
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Обучение откроется на Coursera
в новой вкладке

Обучение на Coursera

≈ 9.4 ч

2 модулей

Язык: Английский

Часть программы вашего университета
Vectors: Moving to a PointВидео
Vector Normal FormВидео
Dot ProductВидео
RotationsВидео
Cross ProductВидео
2D LookAt ChallengeВидео
Dot Cross ChallengeВидео
Challenge SolutionsВидео
Recreate Rotate and Translate Challenge Part 1Видео
Recreate Rotate and Translate Challenge Part 2Видео
Moving from 2D to 3DВидео
Exploring Rotation in 3DВидео
Working with Vectors: Distance, Angles, and Rotation in 2D/3D SpaceDIALOGUE
Vectors - AssessmentЗадание
02Intersections18 материалов

Intersections

Lines, Line Segments and Rays Part 1ВидеоLines, Line Segments and Rays Part 2ВидеоPlanesВидеоAnother Line ConstructorВидеоIntersection of Two Line SegmentsВидеоImproving Line IntersectionВидеоLine-Line Intersection ChallengeВидеоLine-Plane IntersectionsВидеоLine-Plane Intersections, Projections and ReflectionsВидеоPlane ReflectionsВидеоUnity Specifics For IntersectionsВидеоMore Unity Specifics Part 1ВидеоMore Unity Specifics Part 2ВидеоUnderstanding Line, Ray, and Plane Intersections in 3D SpaceDIALOGUEConclusion to the Course 'Vectors and Intersections in Game Development'ЧтениеIntersections - AssessmentЗаданиеFull Course Practice AssessmentЗаданиеFull Course AssessmentЗадание