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Unity: Design Voxel Environments with Marching Squares · LearnSpace
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Unity: Design Voxel Environments with Marching Squares

Курс от EDUCBA
Продвинутый≈ 12.4 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

Designing and Optimizing Voxel-Based Environments in Unity: Construct, Analyze, and Implement with Marching Squares is an advanced Unity course focused on building performant, editable voxel-based environments using the Marching Squares algorithm. You will progress from constructing voxel grids and implementing surface triangulation to creating optimized mesh generation systems for real-time rendering. Throughout the course, you will build interactive voxel grids, apply materials and stencil logic, implement shader-based surface rendering, and analyze triangulation workflows. You will improve performance through chunking, vertex reuse, and caching techniques while maintaining mesh continuity with edge detection, crossing visualization, and loop completion. You will also preserve geometric precision by detecting and triangulating sharp features, refining complex corners and intersections, and extending your system with wall-building capabilities that add depth. Designed for learners with prior Unity experience, this course emphasizes practical implementation alongside maintainable software engineering practices. By the end of the course, you will have developed a fully functional, optimized, and reusable voxel system with a modular architecture suitable for real-time rendering and procedural content generation.

Навыки, которые вы освоите

Unity EngineMaintainabilityVisualization (Computer Graphics)Code ReusabilityComputer GraphicsComputer Graphic TechniquesPerformance TuningGeometryDesignVideo Game DevelopmentC# (Programming Language)Computational LogicSoftware Visualization

Программа курса

5 модулей · 62 учебных материалов

01Foundations of Voxel Grids and Surface Rendering18 материалов

Grids, Voxels, and Setup

Introduction Squares and GridsВидеоCreating Voxel GridВидеоAdding Selection BaseВидеоAdd Box ColliderВидео

Учитесь у экспертов

EDUCBA

Преподаватель курса

Unity: Design Voxel Environments with Marching Squares
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Обучение на Coursera

≈ 12.4 ч

5 модулей

Язык: Английский

Субтитры: Казахский

Часть программы вашего университета
Grids, Voxels, and SetupЗадание

Voxel Behavior and Application

Voxel MaterialВидеоVoxel Stencil ВидеоVoxel Map and GridВидеоApplying VoxelВидеоVoxel Behavior and ApplicationЗадание

Surface Shader and Initial Triangulation

Creating the Surface ShaderВидеоTriangulatingВидеоPentagonsВидеоAdding the other CasesВидеоSurface Shader and Initial TriangulationЗаданиеConstructing and Rendering Editable Voxel Grids with Marching SquaresDIALOGUEGraded: Foundations of Voxel Grids and Surface RenderingЗаданиеDiagnosing and Rendering a Voxel Grid SurfaceDIALOGUE
02Optimizing Grid Data and Chunking9 материалов

Chunking and Vertex Reuse

ChunksВидеоGap Cells Along YВидеоReusing VerticesВидеоChunking and Vertex ReuseЗадание

Cache Implementation and Optimization

Filling CacheВидеоUsing CacheВидеоTweaking the Switch CaseВидеоCache Implementation and OptimizationЗаданиеGraded: Optimizing Grid Data and ChunkingЗадание
03Edge Logic and Visualization11 материалов

Edge Crossings and Visualization

Edge DataВидеоVisualizing StencilsВидеоVisualizing Stencils ContinuedВидеоEdge CrossingsВидеоEdge Crossings and VisualizationЗадание

Crossing Maintenance and Circle Completion

Maintaining the CrossingsВидеоFinishing the CircleВидеоGenerating DataВидеоGenerating Stencil NormalsВидеоCrossing Maintenance and Circle CompletionЗаданиеGraded: Edge Logic and VisualizationЗадание
04Sharp Features and Geometry Enhancement13 материалов

Detecting and Applying Sharp Features

Starting to Add Sharp FeaturesВидеоSharp Features ContinuedВидеоDetecting Sharp FeaturesВидеоDetecting Sharp Features ContinuedВидеоDetecting and Applying Sharp FeaturesЗадание

Special Triangulations and Feature Refinement

Working on Triangulate CaseВидеоMore on Triangulate CaseВидеоAdd PentagonВидеоChecking CornersВидеоSharpening CornersВидеоSpecial Sharp Feature and Triangulating the ConnectionВидеоSpecial Triangulations and Feature RefinementЗаданиеGraded: Sharp Features and Geometry EnhancementЗадание
05Code Maintenance and Structural Additions11 материалов

Code Refactoring

Refactoring the Code Part 1ВидеоRefactoring the Code Part 2ВидеоRefactoring the Code Part 3ВидеоCode RefactoringЗадание

Wall Building with Depth

Voxel Grid WallВидеоAdding DepthВидеоBuilding WallsВидеоBuilding Walls ContinuedВидеоWall Building with DepthЗаданиеGraded: Code Maintenance and Structural AdditionsЗаданиеDesigning, Optimizing, and Extending a Complete Voxel System in UnityDIALOGUE