Курс от EDUCBABuild practical Unity editor scripting skills and create reusable tools that streamline scene creation, asset management, and collaborative development. You’ll begin with foundational editor scripting concepts, including custom menu items, test levels, Gizmos, drawing tools, and grid snapping. You’ll then design custom inspectors, property and decorator drawers, time drawers, palette windows, and GUI foundations that improve inspector usability. As you progress, you’ll integrate editor events, use the Handles class, apply GUI styles and skins, and manage editor modes to create responsive, visually consistent tools. You’ll also develop reusable level settings and classes, build DLL libraries, and create texture importers for consistent asset handling. Advanced lessons guide you through build feature and version control integration, object modifier tools, project-wide search and replacement, testing, documentation, versioning, packaging, and distribution. Designed for Unity developers who want to progress from foundational to advanced editor scripting, this course uses hands-on projects grounded in practical Unity editor scenarios. By the end, you’ll be able to customize the Unity editor, improve production workflows, test professional tools, and distribute them for collaborative use. Its structured, project-based approach helps you turn editor scripting concepts into tools you can apply directly to your Unity projects.
5 модулей · 109 учебных материалов

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