Курс от EDUCBABuild practical Unity shader programming skills and gain greater control over real-time graphics, from foundational shader properties to advanced visual effects. You’ll begin by understanding the Unity shader pipeline, declaring properties and variables, and creating shaders with textures and transparency. You’ll then blend terrain textures, develop Lambert, Phong, and Blinn-Phong lighting models, and integrate baked global illumination, reflection probes, and light probes. As you progress, you’ll manipulate and extrude vertices, animate geometry, and create snow coverage, volumetric explosions, GrabPass distortion, glass, and water effects. You’ll also profile and optimize shaders while implementing post-processing adjustments, blend modes, film effects, night vision, reusable custom includes, shell-based fur, and heat map visualization. Designed for learners who want to create graphics for games, simulations, or immersive experiences, this course combines shader theory with hands-on Unity projects. Its structured progression from shader fundamentals to specialized rendering and performance optimization helps you balance visual quality with runtime efficiency. Enroll to build custom Unity shaders, create realistic lighting and screen effects, and confidently optimize rendering performance.
5 модулей · 108 учебных материалов

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