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Unreal FPS Development - Combat, AI & UI Systems · LearnSpace
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Unreal FPS Development - Combat, AI & UI Systems

Курс от EDUCBA
Средний≈ 16.2 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

Build a complete first-person shooter (FPS) gameplay experience in Unreal Engine using Blueprint visual scripting. This hands-on course guides you through designing and integrating the core systems that power responsive combat, weapon mechanics, AI behavior, gameplay objectives, and player feedback. You will begin by implementing player combat systems, including firing mechanics, audio-visual effects, input bindings, ammo tracking, and reload workflows. As you progress, you will build responsive UI elements such as dynamic crosshairs, integrate reload animations, and synchronize gameplay feedback through Blueprint systems. The course then explores AI behavior and objective-driven gameplay by implementing enemy movement, perception, chase logic, character tracking, and interactive mission systems. In the final module, you will complete your FPS project by creating objective management, gameplay timers, UI binding, weapon notifications, and polished player feedback systems. Designed for aspiring game developers and Unreal Engine learners who want practical experience with Blueprint-based FPS development, this course follows a structured, project-focused approach that connects individual gameplay systems into a complete, refined gameplay loop. By the end of the course, you will be able to build, integrate, evaluate, and refine professional-quality FPS mechanics using Unreal Engine Blueprints.

Навыки, которые вы освоите

Unreal EngineUser Interface (UI)AnimationsUser Interface (UI) DesignVideo Game DevelopmentInteractive DesignUI ComponentsScriptingAnimation and Game DesignEvent-Driven ProgrammingArtificial IntelligenceGame Design

Программа курса

4 модулей · 89 учебных материалов

01Combat Effects & Reload Systems14 материалов

Firing & Audio-Visual Effects

Adding Sound to the FiringВидеоSetting the AmmoВидеоAdding the Ammo CounterВидеоAdding the third CameraВидео

Учитесь у экспертов

EDUCBA

Преподаватель курса

Unreal FPS Development - Combat, AI & UI Systems
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Обучение на Coursera

≈ 16.2 ч

4 модулей

Язык: Английский

Субтитры: Арабский, Французский, Итальянский, Корейский, Индонезийский, Испанский, Японский, Казахский, Венгерский

Часть программы вашего университета
Firing & Audio-Visual EffectsЗадание

Input & Firing Actions

Creating Input BindingВидеоChanging the Walk SpeedВидеоAdding Muzzle FlashВидеоReedifying the Muzzle FlashВидеоChanging the Action KeysВидеоInput & Firing ActionsЗаданиеDesigning Dynamic Firing Systems: Audio, Ammo, and Input in Unreal FPSDIALOGUECombat Effects & Reload SystemsЗаданиеDesigning Responsive Weapon Firing Systems in an FPS GameDIALOGUE
02Reload Mechanics17 материалов

Ammo & Reload Logic

Reloading for AmmoВидеоSetting the Ammo SizeВидеоCreating Wean InputВидеоFunctions for Reload WeaponВидеоSetting the Ammo DefenseВидеоReloading and PlayingВидеоAmmo & Reload LogicЗадание

Reload Animations & UI

Creating the Reloading FlagВидеоChanging the Firing AnimationsВидеоAdding Cross HairВидеоVariable Boolean FlagВидеоCreating Dynamic CrosshairВидеоCustom Dynamic CrosshairВидеоPlacing the Crosshair
03AI and Game Objectives16 материалов

Enemy AI Setup

Integer to String VariableВидеоCreating Base for AIВидеоSetting the AIВидеоAI to Particular LocationВидеоMoving the Weapon PositionВидеоSprinting and ReloadingВидеоEnemy AI SetupЗадание

AI & Objective System

Defining AI Chase PlayerВидеоLocation for Project TileВидеоAbility to AIВидеоAdding Functions to AIВидеоFixing the CharacterВидеоBone as ReferenceВидеоCreating Object to System
04UI, Timer & Final Polish42 материалов

Objective Management System

Creating New ElementsВидеоExecuting the new ObjectivesВидеоCreating Object IndexВидеоIncrementing Set ObjectiveВидеоObjective CounterВидеоChanging the Objective IDВидеоObjective Management SystemЗадание

User Interface and Visual Feedback

Beautifying the UIВидеоFixing the Armor BarВидеоArranging the Health BarВидеоCreating a BindingВидеоAdding Kill FieldВидеоCreating the AnimationВидеоAdding the Widget

Timer Implementation

Changing the NameВидеоAdding the MinimaВидеоCreating Asset TargetВидеоCreating the TimerВидеоFunctions for TimerВидеоAdding the SecondsВидеоSetting Timer Text

Weapon Finalization & Notifications

Renaming the MapВидеоPlaying the AnimationВидеоChanging the WeaponsВидеоIcon for the WeaponВидеоFunctions for the WeaponВидеоAdding the TexturesВидеоCreating a Blue Print
Видео
Overlapping the DynamicsВидео
Reload Animations & UIЗадание
Reload MechanicsЗадание
Видео
AI & Objective SystemЗадание
AI and Game ObjectivesЗадание
Видео
User Interface and Visual FeedbackЗадание
Видео
Timer Out of TimeВидео
Checking the TimerВидео
Timer ImplementationЗадание
Видео
Setting Time for WeaponВидео
Adding NotificationВидео
Creating Notification MessageВидео
Duplicating the WeaponВидео
Socket to the WeaponВидео
Replacing the InstancesВидео
Switching the WeaponВидео
Weapon Finalization & NotificationsЗадание
UI, Timer & Final PolishЗадание
Implementing Combat, Reload, and AI-Driven Feedback in an FPS PrototypeDIALOGUE