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Blender Foundations: Interface, Modeling, & Procedural Tools · LearnSpace
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Blender Foundations: Interface, Modeling, & Procedural Tools

Курс от John Wiley & Sons
Начальный≈ 11.6 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

Blender is one of the most widely used 3D creation tools for modeling, sculpting, and procedural design across industries such as animation, game development, architecture, and product visualization. This course provides a practical introduction to Blender’s interface, navigation system, and core modeling workflows, helping learners build a strong foundation in modern 3D content creation. Throughout the course, learners will develop hands-on skills in object manipulation, mesh editing, sculpting, and modifier-based workflows. By working through Blender’s essential tools and techniques, students will gain the confidence to create, refine, and optimize a wide range of 3D objects for creative and professional projects. What sets this course apart is its balance of foundational theory and practical application. In addition to traditional modeling workflows, the course introduces procedural techniques with Geometry Nodes, allowing learners to explore modern non-destructive approaches to creating complex designs efficiently. This course is ideal for aspiring 3D artists, designers, digital creators, and Blender beginners who want to establish solid modeling skills. No prior Blender experience is required, although basic computer skills and familiarity with digital design concepts will be helpful. This course is part one of a three-course Specialization designed to provide a comprehensive learning pathway in this subject area. While it delivers standalone value and practical skills, learners seeking a more integrated and in-depth progression may benefit from completing the full Specialization. This Specialization is based on the book, Blender All-in-One For Dummies, by Jason van Gumster. From Blender All-in-One For Dummies Copyright © 2024 by John Wiley & Sons, Inc., Hoboken, New Jersey Used by arrangement with John Wiley & Sons, Inc.

Навыки, которые вы освоите

3D ModelingAnimation and Game DesignPython ProgrammingUser Interface (UI)Computer Graphic TechniquesGraphical Tools3D AssetsAnimationsUI ComponentsOpen Source TechnologyNetwork ModelVideo Game DevelopmentEditingGraphics SoftwareGame DesignVisualization (Computer Graphics)Design Elements And PrinciplesDesignComputer GraphicsDesign Software

Программа курса

9 модулей · 94 учебных материалов

01Discovering Blender9 материалов

Unveiling Blender: From Origins to Interface Mastery

OverviewВидеоIntroductionЧтениеDiscovering Blender's origins and the strength of the Blender communityЧтениеMaking open movies and gamesЧтение

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Wiley Skills Network

Преподаватель курса

Blender Foundations: Interface, Modeling, & Procedural Tools
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Обучение на Coursera

≈ 11.6 ч

9 модулей

Язык: Английский

Часть программы вашего университета
Getting to Know the InterfaceЧтение
Understanding workspacesЧтение
Blender workflowsЧтение
Customizing headersЧтение
Exploring Blender's Interface and WorkflowЗадание
02Understanding How Blender Thinks14 материалов

Mastering Blender’s Interface: Navigation, Editors, and Custom Workflows

OverviewВидеоIntroductionЧтениеGeneral editorsЧтениеData editorsЧтениеNavigating in Three DimensionsЧтениеChanging viewsЧтениеSelecting objectsЧтениеTaking advantage of the 3D cursorЧтениеExtra Features in the 3D ViewportЧтениеCollaborating (with others and yourself) with annotationsЧтениеCustomizing Blender to Fit YouЧтениеBlender workflowsЧтениеSetting user preferencesЧтениеBlender Interface FundamentalsЗадание
03Getting Your Hands Dirty Working in Blender7 материалов

Mastering 3D Transformations and Workflow Shortcuts in Blender

OverviewВидеоIntroductionЧтениеTransforming an Object by Using ToolsЧтениеUsing transform gizmosЧтениеCreating Custom Transform OrientationsЧтениеHotkeys and coordinate systemsЧтениеBlender Fundamentals: Mesh and Transform TechniquesЗадание
04Working in Edit Mode and Object Mode12 материалов

Mastering Blender's Modeling Modes and Essential Tools

OverviewВидеоIntroductionЧтениеSelecting vertices, edges, and facesЧтениеUnderstanding ngons and their limitationsЧтениеStill Blender's No. 1 modeling tool: ExtrudeЧтениеModeling organically with Proportional EditingЧтениеAdding to a SceneЧтениеJoining and separating objectsЧтениеCreating duplicates and linksЧтениеDiscovering parents, children, and collectionsЧтениеSaving, opening, and appendingЧтениеExploring Edit Mode and Object Manipulation in 3D ModelingЗадание
05Creating Anything You Can Imagine with Meshes10 материалов

Mastering Blender Mesh Tools: From Insetting to Edge Loops

OverviewВидеоIntroductionЧтениеGetting familiar with Edit mode toolsЧтениеAdding geometry by insettingЧтениеCutting edges with the KnifeЧтениеRounding your corners by bevelingЧтениеSpiraling new geometry into existence with the Spin toolЧтениеWorking with Loops and RingsЧтениеSelecting edge ringsЧтениеMastering Mesh Creation in BlenderЗадание
06Simplifying Your Life as a Modeler with Modifiers10 материалов

Mastering Non-Destructive Modeling with Blender Modifiers

OverviewВидеоIntroductionЧтениеUnderstanding Modifier TypesЧтениеGenerate modifiersЧтениеDeform modifiersЧтениеPhysics modifiersЧтениеWorking with Commonly Used ModifiersЧтениеSmoothing things out with the Subdivision Surface modifierЧтениеUsing the power of ArraysЧтениеMastering Modifier Techniques in 3D ModelingЗадание
07Sculpting in Virtual Space13 материалов

Mastering Digital Sculpting: Tools, Topology, and Creative Control in Blender

OverviewВидеоIntroductionЧтениеChanging image object propertiesЧтениеAdjusting your image objectsЧтениеUnderstanding Matcaps: A Display Option for SculptingЧтениеUnderstanding sculpt tool typesЧтениеUnderstanding the difference between tools and brushesЧтениеRefining control of your toolsЧтениеUsing Blender's texture system to tweak brushesЧтениеFreeform Sculpting with Dynamic Topology (Dyntopo)ЧтениеSculpting with Voxel RemeshЧтениеUnderstanding the Basics of RetopologyЧтениеExploring Sculpting in Virtual SpaceЗадание
08Using Blender's Non-Mesh Primitives8 материалов

Beyond Meshes: Mastering Curves, Metaballs, and Text in Blender

OverviewВидеоIntroductionЧтениеUnderstanding the different types of curvesЧтениеWorking with curvesЧтениеUnderstanding the strengths and limitations of Blender's surfacesЧтениеWhat metaball objects are useful forЧтениеControlling text appearanceЧтениеBlender Non-Mesh Primitives and Curve ManipulationЗадание
09Getting Procedural with Geometry Nodes11 материалов

Building Flexible 3D Models with Node-Based Workflows

OverviewВидеоIntroductionЧтениеUsing the Geometry Nodes WorkspaceЧтениеSpreadsheets? In a 3D Program? Yes.ЧтениеUnderstanding NodesЧтениеWorking with NodesЧтениеIdentifying the parts of a nodeЧтениеAdding nodes to your networkЧтениеGetting Familiar with Commonly Used Geometry NodesЧтениеThinking Procedurally: Model Like a RiggerЧтениеExploring Geometry Nodes in BlenderЗадание