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Foundations of Video Game Design: From Concept to Narrative · LearnSpace
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Foundations of Video Game Design: From Concept to Narrative

Курс от John Wiley & Sons
Начальный≈ 4.2 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course introduces the fundamental aspects of video game design, focusing on concept ideation, narrative development, and the creation of structured game designs. It covers the evolution of gaming, highlighting industry roles and the creative process involved in shaping game ideas into well-defined concepts. Through structured game design documentation and narrative design, learners will gain the tools to transform their creative ideas into viable game designs. The course emphasizes a mix of conceptual frameworks, real-world examples, and practical guidance to help learners understand the mechanics of video game design. By applying these principles, learners will explore ways to develop engaging narratives, create memorable characters, and ensure their concepts are suitable for production. What sets this course apart is its emphasis on balancing theoretical foundations with real-world application. It equips learners with the skills to document, refine, and improve game concepts, creating a strong foundation for aspiring game designers. This course is suitable for anyone interested in game design, especially those looking to enter the industry. Whether you're just starting out or seeking to formalize your knowledge, this course offers a structured approach to video game design. This course is part one of a three-course Specialization designed to provide a comprehensive learning pathway in this subject area. While it delivers standalone value and practical skills, learners seeking a more integrated and in-depth progression may benefit from completing the full Specialization. From Level Up! The Guide to Great Video Game Design Copyright © 2025 by John Wiley & Sons, Inc. All rights, including for text and data mining, AI training, and similar technologies, are reserved. Illustrations in this course are copyright © 2025 Scott Rogers. Used by arrangement with John Wiley & Sons, Inc.

Навыки, которые вы освоите

Game DesignMusicGame TheoryUser Interface and User Experience (UI/UX) DesignCreative DesignAnimation and Game DesignIdeationDesign StrategiesSoftware DocumentationStorytellingSoftware Design DocumentsConceptual DesignVideo Game DevelopmentCreativity

Программа курса

4 модулей · 40 учебных материалов

01Level 1: Welcome N00bs!10 материалов

From Pixels to Play: The Foundations of Game Development

OverviewВидеоIntroductionЧтениеA (Somewhat) Brief History of Video GamesЧтениеThe Brave New World of Gaming: Mobiles, Online Distribution and TouchscreensЧтение

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Wiley Skills Network

Преподаватель курса

Foundations of Video Game Design: From Concept to Narrative
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Обучение на Coursera

≈ 4.2 ч

4 модулей

Язык: Английский

Часть программы вашего университета
What's the Difference Between AAA and Indy?Чтение
Who Makes This Stuff?Чтение
DesignerЧтение
ComposerЧтение
Community ManagerЧтение
Foundations of Game DevelopmentЗадание
02Level 2: Ideas6 материалов

Unlocking Creativity: From Brainstorming to Player-Centric Game Concepts

OverviewВидеоIntroductionЧтениеGetting Ahead of the GameЧтениеBrainstormingЧтениеWhy I Hate "Fun"ЧтениеExploring Game Design FundamentalsЗадание
03Level 3: Writing the Story11 материалов

Crafting Compelling Game Narratives and Player Experiences

OverviewВидеоIntroductionЧтениеNarrative DesignЧтениеAnything is GameplayЧтениеA Likely StoryЧтениеTime to Wrap It UpЧтениеA Game by Any Other NameЧтениеCreating Characters Your Players Care AboutЧтениеGames Are About EveryoneЧтениеWriting for LicensesЧтениеCrafting Engaging Narratives in GamesЗадание
04Level 4: You Can Design a Game, but Can You Do the Paperwork?13 материалов

Mastering Game Design Documentation: From Concepts to Completion

OverviewВидеоIntroductionЧтениеThe Game Design DocumentЧтениеWriting the GDD, Step 1: The One-SheetЧтениеWriting the GDD, Step 2: The Ten-PagerЧтениеThe Ten-Pager OutlineЧтениеWriting the GDD, Step 3: The Beat ChartЧтениеWriting the GDD, Step 4: The Game Design DocumentЧтениеWriting the GDD, Step 5: Be ResponsibleЧтениеWriting the GDD, Step 6 – Other Game GenresЧтениеBattle RoyaleЧтениеSports GamesЧтениеGame Design Communication and Documentation EssentialsЗадание