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Gameplay Mechanics and Interactive Systems in Game Design · LearnSpace
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Gameplay Mechanics and Interactive Systems in Game Design

Курс от John Wiley & Sons
Средний≈ 9.7 чАнглийский
О курсеНавыкиПрограммаПреподаватели

О курсе

This course explores the core elements of gameplay that define player experience. You will study character dynamics, camera perspectives, control schemes, user interfaces, level design, combat, and system interactions that make games engaging and playable. Understanding these principles is essential for creating immersive and professional-quality games. Learners will gain hands-on insights into integrating gameplay mechanics with visual and control systems. The course emphasizes practical approaches, enabling designers to refine interactions, balance challenges, and enhance player engagement through well-structured systems. What sets this course apart is its blend of theory and real-world application. Industry examples, design frameworks, and practical analyses illustrate how to translate concepts into playable, interactive experiences that resonate with players. This course is ideal for aspiring game designers, developers, and level designers. No prior professional experience is required, though familiarity with basic game design concepts will be helpful. This course is part two of a three-course Specialization designed to provide a comprehensive learning pathway in this subject area. While it delivers standalone value and practical skills, learners seeking a more integrated and in-depth progression may benefit from completing the full Specialization. From Level Up! The Guide to Great Video Game Design Copyright © 2025 by John Wiley & Sons, Inc. All rights, including for text and data mining, AI training, and similar technologies, are reserved. Illustrations in this course are copyright © 2025 Scott Rogers. Used by arrangement with John Wiley & Sons, Inc.

Навыки, которые вы освоите

Experience DesignGame DesignUser Interface (UI) DesignSystems DesignStorytellingGame TheoryInteraction DesignAugmented and Virtual Reality (AR/VR)User Interface and User Experience (UI/UX) DesignUI ComponentsHuman FactorsUser ExperienceVideo Game DevelopmentAnimation and Game DesignInteractive Design

Программа курса

8 модулей · 97 учебных материалов

01Level 5: The Three Cs, Part 1: Character14 материалов

Crafting Compelling Characters for Dynamic Gameplay

OverviewВидеоIntroductionЧтениеPersonality: Do We Really Need Another Kratos?ЧтениеLet's Get PersonalЧтение

Учитесь у экспертов

Wiley Skills Network

Преподаватель курса

Gameplay Mechanics and Interactive Systems in Game Design
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Обучение откроется на Coursera
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Обучение на Coursera

≈ 9.7 ч

8 модулей

Язык: Английский

Часть программы вашего университета
Using All the PartsЧтение
We Are Not AloneЧтение
When More Is MoreЧтение
Who Are the People in Your Neighborhood?Чтение
Finally, We Talk About GameplayЧтение
Why Walk When You Can Run?Чтение
The Art of Doing NothingЧтение
Hoists and TeetersЧтение
Me and My ShadowЧтение
Character and Player Dynamics in Game DevelopmentЗадание
02Level 6: The Three Cs, Part 2: Camera11 материалов

Mastering Game Cameras: Perspectives, Control, and Immersion

OverviewВидеоIntroductionЧтениеFirst-Person CameraЧтениеThird Person CameraЧтениеGiving Up ControlЧтениеSo, You've Decided Not to Let the Player Have Control over the CameraЧтениеTwo and a Half DЧтениеAR CamerasЧтениеCamera Angle GuideЧтениеOther Camera NotesЧтениеCamera Mechanics in Game DevelopmentЗадание
03Level 7: The Three Cs, Part 3: Controls7 материалов

Mastering Intuitive Game Controls: From Touchscreens to Motion Sensors

OverviewВидеоIntroductionЧтениеYou've Got the TouchЧтениеDance, Monkey, DanceЧтениеPoetry in motionЧтениеCharacter or Camera Relative?ЧтениеMastering Game ControlsЗадание
04Level 8: Sign Language: UI, HUD, and Icon Design13 материалов

Crafting Intuitive Game Interfaces and Visual Feedback

OverviewВидеоIntroductionЧтениеHow to Create UIЧтениеTargeting ReticuleЧтениеPositive MessagingЧтениеContext-Sensitive PromptsЧтениеThe Clean ScreenЧтениеCreating Icons for Mobile GamesЧтениеHUDs and Where to Stick 'EmЧтениеLet's Pause (Screen) for a Moment…ЧтениеLet Me Load (Screen) that For You…ЧтениеA Final Word on FontsЧтениеSign Language in Game DesignЗадание
05Level 9: Everything I Learned About Level Design, I Learned from Level 913 материалов

Crafting Immersive Game Worlds: From Mapping to Narrative

OverviewВидеоIntroductionЧтениеThe Top 10 Cliché Video Game ThemesЧтениеThe Name GameЧтениеMapping the WorldЧтениеGoal SettingЧтениеFollowing ProcedureЧтениеRe-using Re-useЧтениеSandbox PlayЧтениеIllusional NarrativeЧтениеWrapping Up MappingЧтениеLet's Get FightyЧтениеExploring Core Concepts in Game Level DesignЗадание
06Level 10: The Elements of Combat16 материалов

Mastering Combat Design: Mechanics, Feedback, and Creative Choices

OverviewВидеоIntroductionЧтение400 Quatloos on the Newcomer!ЧтениеPut 'Em Up!ЧтениеAnd a One and a Two…ЧтениеLive by the Sword…ЧтениеNow You Have to Kiss MeЧтениеDodging the BulletЧтениеState of the Art Bang BangЧтениеThe Best Gun for YouЧтениеRun and GunЧтениеNot Just ShootingЧтениеDang it, Jones! Where Doesn't It Hurt?ЧтениеDeath: What Is It Good For?ЧтениеConflict Without CombatЧтениеCombat Design FundamentalsЗадание
07Level 11: They All Want You Dead12 материалов

Crafting Memorable Foes: From Minions to Boss Battles

OverviewВидеоIntroductionЧтениеBad BehaviorЧтениеHow Rapid is Rapid?ЧтениеMovement StyleЧтениеBring on the Bad GuysЧтениеI Love Designing EnemiesЧтениеI Hate You to PiecesЧтениеNon-Enemy EnemiesЧтениеSize MattersЧтениеLocation, Location, LocationЧтениеMastering Enemy and Boss MechanicsЗадание
08Level 12: The Nuts and Bolts of Mechanics11 материалов

Crafting Engaging Gameplay: Mechanics, Puzzles, and Player Flow

OverviewВидеоIntroductionЧтениеOther Types of MechanicsЧтениеRacing Game MechanicsЧтениеWhat I Learned from Making Kids CryЧтениеThe Music of MechanicsЧтениеChip Off the Old BlockЧтениеRiddle Me ThisЧтениеPuzzle Me ThatЧтениеMinigames and MicrogamesЧтениеFundamentals of Game Design and Player ExperienceЗадание